|The Wandering Isle|
|Level 1 - 10|
|Location||Drifting towards the Maelstrom|
The Wandering Isle is the starting area of the playable pandaren in World of Warcraft: Mists of Pandaria. The Isle is a massive island on the back of a giant turtle, known to the pandaren as Shen-zin Su, and inhabited by curious pandaren and/or their descendants who left their homeland of Pandaria ten thousand years in the past in order to discover the other lands and races of Azeroth; the Isle has been drifting on the ocean ever since.
Descriptions from site
- From the zone listing
Separated from Pandaria for millennia, the Wandering Isle meanders the oceans of Azeroth. When the weather changes unexpectedly on the Isle and it begins erratically spiraling toward the Maelstrom, the elders at the Temple of Five Dawns request the aid of four elemental spirits to unravel the mystery. Heroes must figure out the cause of the land's illness before the entire island plunges into the abyss!
- From the zone article
Liu Lang has passed on, but his followers still depart Pandaria's shores to see the world. The turtle has grown massive, the size of a small city. It’s here, on the "Wandering Isle" that young, eager Pandaren train and learn, engaging in mock combat against one another and mastering the tools and forms of martial arts.
Life on the Wandering Isle is pacific and enlightening until the day the Wandering Isle travels through the seas near Azeroth's Maelstrom. The ground becomes unstable, crops wilt, and Shen-zin Su seems to wobble in the ocean, drifting in an unsteady pattern that may be a death spiral.
As one of the most promising Pandaren wanderers, you'll uncover the true threat to the Wandering Isle. But the problem facing the great turtle has several potential solutions, and the students of the isle are split on how to handle it. Do they act immediately (but rashly) to save their home before all is lost? Do they deliberate, attempting to find a safer (but slower) way to heal the land and deal with the dangers in their midst?
Your decision will shape the future, and set the path of the Pandaren in a changed world.
- From the information on the pandaren
It is the rare pandaren indeed who sought a way beyond the mist. Generations ago, pandaren explorers began to gather on the back of a giant turtle: Shen-zin Su. The great sea turtle roamed Azeroth's oceans, perhaps the only contact pandaren had with the outside world. Eventually, they too lost contact with their mist-shrouded homeland.
Players who choose to create a pandaren character will start their journey on the back of Shen-zin Su. When the great turtle is threatened, and their whole wandering homeland is in jeopardy of being swallowed by the sea, players will have to accelerate their training and spring into action.
During their time on the turtle, players will first encounter the Alliance and Horde. Before they are finished, they'll have to make the most important decision of their lives: Which of the two factions will they support as they venture out to heal a world broken by the Cataclysm and threatened by a global war?
Maps and subregions
Regions adjacent to the Wandering Isle
|Stormwind City, Elwynn Forest||Concluding |
|Orgrimmar, Durotar||Concluding |
Once characters leave the Wandering Isle, they are ineligible for a return journey. Non-Pandaren are prevented from ever entering the Island, much like the Lost Isles and Kezan were only part of the leveling experience of goblin characters.
- See also: The Wandering Isle NPCs
- Main article: Wandering Isle storyline
The Wandering Isle storyline is the pandaren level 1-10 starting experience. Freshly-created pandaren start out neutral, in their own instance. Once players reach the end of the chain, they will be forced to make a one-time-only decision as to which faction they wish to ally with, Alliance or Horde.