Vengeance

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For the rogue dagger, see  [Vengeance]. For the former druid talent, see [Vengeance].
Spell shadow charm.png
  • Vengeance
  • Each time you take damage, you gain 2% of the unmitigated damage taken as attack power for 20 sec.

Vengeance is one of the passive abilities granted to characters choosing a tanking specialization. Its purpose is to increase damage, and thus threat, for tanks in order to compete with the increased DPS gained in later tier end-game content. It does this by granting a percentage of damage taken as attack power for a limited period.

Vengeance is a bonus provided to all tanking specializations, ie Blood Death knights, Guardian Druids (cancelled if the Druid enters [Cat Form]), Brewmaster Monks, Protection Paladins and Protection Warriors. In general, a tanking specialization is required for Vengeance to be granted. However non-Guardian Druids can gain Vengeance in [Bear Form] by selecting the [Heart of the Wild] talent.

In addition to the specialization requirement, Druids and Warriors need to be in their tanking forms, namely [Bear Form] and [Defensive Stance] respectively. Changing to a different form ( with the exception of [Cat Form] ) or stance will prevent additional Vengeance from being gained, but will not cancel the existing stacks of Vengeance. However [Cat Form] is a specific exception to this and will cause the Vengeance effect to be cancelled.

Contents

Class specific abilities

Each tanking spec has its own version of Vengeance:

Notes

  • Attack power gained from Vengeance is capped at the player's maximum health.
  • Vengeance is not triggered by receiving damage from other players.
  • The Vengeance buff is an Enrage effect and can be dispelled accordingly.

Patches and hotfixes

  • Hotfix (2013-01-08): "Attack Power gained from Vengeance is now capped at the player's maximum health."
  • Hotfix (2012-09-28): "Vengeance now ignores overkill damage."
  • MoP Patch 5.0.4 (2012-08-28): Vengeance has been reworked and no longer has a cap. Now grants 2% of unmitigated damage taken as attack power for 20 seconds.
Previous effect: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
  • Cataclysm Patch 4.3.2 (2012-01-31): Vengeance is no longer triggered by receiving damage from other players.
  • Cataclysm Patch 4.3.0 (2011-11-29): Vengeance has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Cataclysm Patch 4.0.3a (2010-11-23): Druid: Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

External links

Blood Guardian Brewmaster Protection (Paladin) Protection (Warrior)
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