Vengeance
- For the rogue dagger, see
[Vengeance]. For the former druid talent, see
[Vengeance].
- Vengeance
- Each time you take damage, you gain 2% of the unmitigated damage taken as attack power for 20 sec.
Vengeance is one of the passive abilities granted to characters choosing a tanking specialization. Its purpose is to increase damage, and thus threat, for tanks in order to compete with the increased DPS gained in later tier end-game content. It does this by granting a percentage of damage taken as attack power for a limited period.
Vengeance is a bonus provided to all tanking specializations, ie Blood Death knights, Guardian Druids (cancelled if the Druid enters
[Cat Form]), Brewmaster Monks, Protection Paladins and Protection Warriors. In general, a tanking specialization is required for Vengeance to be granted. However non-Guardian Druids can gain Vengeance in
[Bear Form] by selecting the
[Heart of the Wild] talent.
In addition to the specialization requirement, Druids and Warriors need to be in their tanking forms, namely
[Bear Form] and
[Defensive Stance] respectively. Changing to a different form ( with the exception of
[Cat Form] ) or stance will prevent additional Vengeance from being gained, but will not cancel the existing stacks of Vengeance. However
[Cat Form] is a specific exception to this and will cause the Vengeance effect to be cancelled.
Contents |
Class specific abilities
Each tanking spec has its own version of Vengeance:
[Vengeance] -
Death knight
[Vengeance] -
Druid
[Vengeance] -
Monk
[Vengeance] -
Paladin
[Vengeance] -
Warrior
Notes
- Attack power gained from Vengeance is capped at the player's maximum health.
- Vengeance is not triggered by receiving damage from other players.
- The Vengeance buff is an Enrage effect and can be dispelled accordingly.
Patches and hotfixes
- Hotfix (2013-01-08): "Attack Power gained from Vengeance is now capped at the player's maximum health."
- Hotfix (2012-09-28): "Vengeance now ignores overkill damage."
Patch 5.0.4 (2012-08-28): Vengeance has been reworked and no longer has a cap. Now grants 2% of unmitigated damage taken as attack power for 20 seconds.
-
- Previous effect: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
- Previous effect: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Patch 4.3.2 (2012-01-31): Vengeance is no longer triggered by receiving damage from other players.
Patch 4.3.0 (2011-11-29): Vengeance has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
Patch 4.0.3a (2010-11-23): Druid: Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
Patch 4.0.1 (2010-10-12): Added.
External links
| Blood | Guardian | Brewmaster | Protection (Paladin) | Protection (Warrior) |
|---|---|---|---|---|