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Pit of Saron
Pit of Saron loading screen
Pit of Saron loading screen
Location Icecrown Citadel, Icecrown
End boss Twilight Lord Urizen
Instance info
Type Dungeon
Advised level 80
Player limit 5

UNDER CONSTRUCTION related to Spider Kingdom Expansion Concept

The Pit of Saron is a great saronite quarry located in the mountains surrounding Icecrown Citadel. Enshrouded in unnatural fog, the quarry is almost impossible to locate from the air, and only by passing through the twisting tunnels and dark halls of the citadel itself can one find it. Beyond the quarry is a gate leading into the hidden, inner sanctum of the Lich King - the Frozen Halls. Passing through the pit is the only way to breach these forbidden portions of the citadel.

Lore[]

The Pit of Saron was once a place where captives of the Alliance and the Horde were worked to death by cruel Scourge overseers, and then raised into undeath and forced to continue their labor. Massive quantities of saronite ore were extracted from the Pit and used in the construction of the Lich King's most fiendish weapons. The Twilight's Hammer have secured this quarry and have continued the Scourge mining operations under the command of Forgemaster Balehammer. The Hammer stands guard over the entrance to the innermost reaches of Icecrown Citadel, the Frozen Halls, where Velius has gone. Velius seeks the dread saronite necropolis, Malykriss, which was completed shortly before the death of the Lich King but never unleashed.

Dungeon denizens[]

Pit of Saron

Bosses[]

IconSmall DarkIron MaleIconSmall IronGiant Forgemaster Balehammer and Dread Iron
Balehammer obtained the secrets of creating Iron Dwarves while in Storm Peaks. His first efforts were not particularly successful, but he appears to have perfected his method and created a massive iron giant that he has named Dread Iron.
IconSmall BloodElf Female Twilight Arcanist Zin'fanel
A skilled blood elf arcanist, Zin'fanel has attempted to secure places of arcane power throughout Northrend in order to create wychwyrms to serve the Twilight's Hammer. She was repeatedly thwarted in her efforts, which have gradually unhinged her mind. After her latest plot was foiled, she began to hear the dread voice of the Malevolence, which have overpowered even the whispers of the Old Gods in her mind.
IconSmall Orc Male Dark Master Zorc
An orc warlock who serves the Twilight's Hammer as a means to gather more power for himself. He failed to capture the secrets of the Titans in Sholazar Basin, and is eager to exact his revenge upon adventurers in the Pit of Saron. He controls the power of hellfire and will summon many demons to aid him in combat.
IconSmall Undead Male Twilight Lord Urizen
Urizen was trapped in the Twilight Realm after being caught in the vortex at Gundrak. Now he's returned as a specter and intends to take revenge on anyone trying to enter the Frozen Halls.

Monsters[]

Mob Ability
IconSmall NightElf MaleTwilight Painbringer Necromancer. Leads a group of six Twilight Laborer. Casts Shadow Bolts and Pain Lash.
IconSmall Human MaleTwilight Laborer Humanoid. Group of six non-elites.
IconSmall FacelessOneFaceless Overseer Faceless One. Solo pulls. Mind Crush ability will stun targets.
IconSmall Undead FemaleTwilight Shadowcaster Cultist. In four-pulls with a torturer and two ghouls. Shadow Bolt and Seed of Corruption
IconSmall IceTroll MaleTwilight Torturer Cultist. In four-pulls with a shadowcaster and two ghouls. Curse of Agony and Black Brand: +50% incoming shadow damage for 10 sec
IconSmall GhoulHungering Ghoul Ghoul. In four-pulls with a shadowcaster and a torturer. Devour Flesh: ~2k health/5% stamina transferred to ghoul for 15 sec
IconSmall NerubianKali'Zar Spiderguard Nerubian. Casts Razorice Webbing which roots and deals damage over time.
IconSmall NerubianKali'Zar Limb-Breaker Nerubian. Pulls with Spiderguard. Casts Break Limb, which reduces movement and attack speed, and reduces health by 5%.
IconSmall DrakonidBlueMalevolent Drakonid Blue Drakonid. Three pairs guard Arcanist Zin'fanel. They shed arcane sparks as they take damage, which deal arcane damage to anyone nearby. When one dies, the other gains a 50% increase in damage and size.
IconSmall VargulVargul Flamebearer Vargul. Summoned by the deathbringer after Zin'fanel. Fireball, Tactical Blink (Shadowstep) and Hellfire
IconSmall FrostVrykul FemaleVargul Deathbringer Vargul. Summons two flamebearrers and a wrathbringer after Zin'fanel. Empowered Shadowbolt: hitting two for the price of one
IconSmall VargulVargul Wrathbringer Vargul. Summoned by the deathbringer after Zin'fanel. Blight: Disease. 2k damage per 3 sec for 15; if not cleansed, bounces to another player
IconSmall Human MaleTwilight Neophyte Humanoid. In big pulls before the frozen tunnel with Twilight Chillweavers. Demoralizing Shout. Shield Block. Arcing Slice (Sunder Armor)
IconSmall Human MaleTwilight Chillweaver Humanoid. In big pulls before the frozen tunnel with Twilight Neophytes. Frostbolt. Freezing Circle.
IconSmall RevenantIceTwilight-Bound Water Elemental Water Elemental. In the frozen tunnel. In Pairs with Twilight Chillweavers.

Gallery[]

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