Thunder Clap is a warrior point blank Area of Effect ability that causes physical damage and applies a debuff to targets reducing their physical damage dealt. This is the warrior's main AOE tanking ability.
Tips and Tactics
- Thunder Clap is useful for tanking when a warrior needs to multi-tank a large number of mobs.
- Be careful using this ability around crowd controlled mobs, as the damage it inflicts will likely break the crowd control effect. If possible it is best to apply Thunder Clap before crowd control, or to pull the mobs you wish to Thunder Clap away from the crowd controlled mobs. Also be careful of using this around a mob your group's hunter is trying to draw into a
[Freezing Trap], as it may make it more difficult for the hunter to establish aggro on the mob.
- Thunder Clap can be useful against melee PvP opponents, as it reduces their ability to inflict damage. Its AoE effect against opponents makes it especially useful in large battles.
See also
Notes
- Thunder Clap was first used by Murgen Hammerfall.
- Thunder Clap creates threat equal to 1.75x damage done.
- Thunder Clap's damage is physical and is mitigated by the armor of the opponent.
- Thunder Clap cannot be cast while silenced.
- Thunder Clap dealt Nature damage when the game was first released. This was quickly changed.
Improvements
Glyphs:
Patch changes
Patch 5.0.4 (2012-08-28): No longer increases time between attacks of affected targets. Now applies Weakened Blows.
Patch 3.3.3 (2010-03-23): This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
Patch 3.0.2 (2008-10-14): Damage increased, cooldown increased, will now affect all targets within a range.
Patch 1.4.0 (2005-05-05): Visual and animation changed.
Patch 1.3.0 (2005-03-07): Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank.
External links