Thunder Bluff

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DarnassusIronforgeStormwind City
TBC The Exodar
MoP Shrine of Seven Stars

TBC Shattrath City
WotLK Dalaran

OrgrimmarThunder BluffUndercity
TBC Silvermoon City
MoP Shrine of Two Moons

For the faction, see Thunder Bluff (faction).
Horde Thunder Bluff
Thunder Bluff TCG.jpg
TypeCapital
RacesTaurenTauren Tauren
OrcOrc Orc
ForsakenForsaken Forsaken
TrollTroll Jungle troll
GoblinGoblin Goblin
GovernmentSpiritual hierarchy
RulersIconSmall Baine.gif High Chieftain Baine Bloodhoof
LanguagesTaur-ahe, Common, Orcish, Zandali
FaithsShamanism, Druidism, Earth Mother
AffiliationHorde
LocationNorthern Mulgore

Thunder Bluff is the tauren capital city located in the northern part of the region of Mulgore on the continent of Kalimdor. The entire city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides.

Contents

History

Baine Bloodhoof, Chieftain of the Tauren

The centaur were driving the tauren out of their homeland around the time of the Third War. When Thrall and his Horde arrived on the continent, an alliance was forged between the Horde and the tauren. Following the defeat of Archimonde and the end of the war, Thrall helped the tauren rout the centaur and reclaim their land. Shortly thereafter the tauren founded the city of Thunder Bluff and began the process of settling into their old surroundings and repairing the ecological damage the centaur had wrought. Thunder Bluff grows and expands at a tremendous rate.[1]

Thunder Bluff was settled fairly recently by the tauren, who successfully drove out the marauding Centaur from their lands. Thunder Bluff is the first city of its kind; for centuries, the tauren wandered the plains as nomads, unable to claim a permanent home. All Horde visitors are welcome here, and the expertise of the tauren in professions ranging from leatherworking to shamanism, druidism to hunting are all practiced and taught here. Unfortunately, the central location of the Thunder Bluff also makes it easily accessible to members of the Alliance. Thus, it is often one of the easier Horde capitals for Alliance players to raid, with Baine being killed long before Horde reinforcements even become an issue.

In order to gain access to Thunder Bluff, visitors must either ride wyverns to the top one of the four towering mesas, use the zeppelin from Orgrimmar or be lifted via rope and wood elevators from the foot of the bluffs, an invention unique to the tauren.

People and Culture

Although some of the historically nomadic tauren probably miss their itinerant lifestyle, they are intensely proud of their permanent home and spend much of their time trying to make it better. They gladly accept the help of the orcs and trolls that help them, but are somewhat less enthusiastic at the presence of the Forsaken, whom they only grudgingly tolerate because of their membership in the Horde. Tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs,[2] not to mention the less than honorable activities the Forsaken carry out.

Geography

Thunder Bluff is composed of four towering mesas, or rises. The only entrances from the plains below are elevators leading to the central platform. The central rise is connected to the others through large wooden bridges.

Thunder Bluff is located in the far north of Mulgore, among the sprawling flatlands of the Golden Plains. The weather is almost always warm and sunny, with intermittent breezes carried in from The Barrens.[3]

Rises

Thunder Bluff

The various rises in Thunder Bluff act a bit like neighborhoods or quarters in a human city [3], or the valleys and keeps of the orcish city Orgrimmar.

Thunder Bluff has a central mesa divided into three rises, surrounded by three additional mesas with distinct names:

Points of interest

Main article: Thunder Bluff points of interest
  • The Bank is on the southeastern side of the Lower Rise.
  • The top of The wind rider roost in the central totem pole houses Wind Rider Master Tal, the Flight master, and Brave Tuho, the Thunder Bluff Quartermaster.
  • The inn is on the southern part of the Lower Rise.
  • The Auction House is located on the Lower Rise, just west of the entrance to the wind rider roost.
  • The mailbox is located just outside the bank. (There's only one mailbox in TB.)
  • The fishing hole is located in the center of the Lower Rise.
  • The zeppelin dock is located on the west of Spirit Rise.

Notable Characters

Main article: Thunder Bluff NPCs

The new Chief of the Bloodhoof clan, Baine Bloodhoof has become the High Chieftain of the tauren race in wake of his father's death. He watches over Thunder Bluff, and over his people in an ever-darkening world. Baine can be found in the Chieftain's Tent in the eastern Main City, and is accompanied by his Honor Guards.

Hamuul Runetotem is the elder druid of Thunder Bluff, and a childhood friend of Cairne. As of the Cataclysm he had left his home at some point to save the World Tree of Hyjal.

Travel connections

Thunder Bluff as seen in World of Warcraft: The Comic
Thunder Bluff as seen in World of Warcraft: The Comic

Flight

Horde Orgrimmar
Horde Sun Rock Retreat
Horde The Crossroads
Horde Shadowprey Village
Horde Brackenwall Village
Horde Camp Mojache
Horde Freewind Post
Neutral Gadgetzan

Zeppelin

Horde Orgrimmar

Notes

  • Daily fishing and cooking quests that give Thunder Bluff reputation are offered from Kah Mistrunner and Aska Mistrunner on the High Rise.
  • It's a bad idea to jump from the top of one of the bluffs, as the fall is generally fatal without some sort of slowing effect. If you want to save time, you can jump on the platform under the main elevators. The fall damage may not kill you, but will reduce your health significantly.
  • Thunder Bluff is most likely the optimal place for flying in Kalimdor for the Horde, as it is located in almost the center of the continent.
  • A single Balance Druid or Elemental Shaman can easily stop an entire raid on Thunder Bluff. Just stand in front of the elevator, and when the Alliance comes up, use [Typhoon] or [Thunderstorm].
  • Thunder Bluff is the only capital city in which player duels are permitted, becoming available when within the Hunter Rise.
Thunder Bluff after the Cataclysm

Patch changes

  • WoW Icon 16x16.png Patch 1.4.0 (2005-05-05):
    • The Rainsticks sign in Thunderbluff is no longer floating.
    • Patrolling scouts that can see through stealth and invisibility have been added to Thunder Bluff.
  • WoW Icon 16x16.png Patch 1.3.0 (2005-03-07): You can now design guild tabards in Thunder Bluff.

References

  1. ^ Lands of Mystery, pg. 48
  2. ^ Lands of Mystery, pg. 46-47
  3. ^ a b Lands of Mystery, pg. 47


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