Spirit of Redemption
|Spirit of Redemption|
Spirit of Redemption is a passive specialization ability for Holy priests, available at level 30. Upon death, the priest becomes the Spirit of Redemption for 15 sec, taking on the appearance of a Spirit Healer hovering above your crumpled body. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Only pure healing spells can be cast while Spirit of Redemption is active, which means that many defensive spells (including , and ) are disabled, as well as , which is also a damaging spell. However, there is no connection to a specific school or tree.
It is possible to earn the achievement using Spirit of Redemption. To earn the achievement, a player must 'fall 65 yards without dying'. By dying in mid air, the priest hits the ground in spirit form, and hence earns the achievement. Aggroing flying mobs or mobs with ranged attacks while flying at least 65 yards above the ground is probably the simplest way to achieve this.
Tips & tactics
While the priest is in Spirit of Redemption form, any healing spell is free of cost, which makes highly effective and expensive spells (such as AoE spells) especially useful. It is advisable to use spare time by casting preemptive spells like and .
In some cases, an oom priest can sacrifice themself to activate the Spirit of Redemption and prevent a full wipe. For example, in long, chaotic, or mana-intensive fights such as against Blackheart the Inciter, when coupled with a soulstone it allows the priest to save the group from a wipe as he uses all his mana while alive, gets free heals as the spirit, uses the soulstone to resurrect and heal some more, and again gets free heals as the spirit.
In PvP, it is almost always worthwhile (if possible) for surviving players to remain within healing range of the Spirit of Redemption while it is in effect, as the priest is capable of providing an endless amount of healing during this time. Unfortunately many ailing players seem to be unaware of the Spirit and/or its function, and stand, flee or fight just out of range, leaving the priest unable to provide healing.
Improvements in 4.3
The rebuilt code for Spirit of Redemption provides a great improvement over the original with the following changes being observed on the PTR.
- You will not lose your current target when you become the Spirit of Redemption.
- Your current Chakra state is not lost when you become the Spirit of Redemption.
- The current healing spell your are casting will not be interrupted when you become the Spirit of Redemption.
- The related buff's description is probably a reference to Star Wars: Obi-Wan Kenobi tells Darth Vader that "if you strike me down, I shall become more powerful than you can possibly imagine," moments before Vader's lightsaber cleaves right through him.
- Sometimes Spirit of Redemption is jokingly referred to as "Improved Death".
- Spirit of Redemption is sometimes referred to as "Fail Angel," implying that the priest either "failed to keep him/herself alive" or that a tank "failed to hold threat" on a mob that killed the priest.
- Prior to Patch 4.3.0, it was possible to cast while in Spirit of Redemption, although this was likely not intended.
Patches and hotfixes
- Hotfix (2011-12-02): "A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game."
- Patch 4.3.0 (2011-11-29): Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- Patch 4.0.1 (2010-10-12): The 5% spirit increase from Spirit of Redemption has been removed.
- Patch 2.0.1 (2006-12-05): Spirit of Redemption has been upgraded to give 5% spirit to the priest that invests in the talent as well as lasting 5 more seconds than it used to.
- Patch 1.6.0 (2005-07-12): Tooltip updated to be more clear.