The Saurok are a race of lizard-men, created by the Mogu from the fauna of the Vale of Eternal Blossoms, choosing several particularly sturdy varieties of local reptiles, designed to be smart enough to use weapons and fight for the Mogu, but over the years some escaped. They are found across Pandaria and in dungeons.
Creation and rebellion
In the search for shock troops to consolidate their hold over ancient Pandaria, the Mogu turned to an unlikely source: the fauna of the Vale of Eternal Blossoms. The Mogu chose several particularly sturdy varieties of local reptiles, and twisted them in body and mind, imbuing them with an upright gait and sufficient intelligence to wield weapons A saurok culture of superiority and hatred for weakness developed, fueled by the ego of the mogu masters. Soon, saurok guards began to plunder the very people they were supposed to police. They grew disobedient, turning on their own mogu commanders whenever they were displeased with the spoils of war.
Emperor Dojan responded in the traditional mogu way: the souls were ripped from every living saurok in the Vale of Eternal Blossoms, and he demanded the same fate for the legions still in the field. So began the Great Purge. Defiant to the last, the saurok stood their ground against the mogu in the swamp of Krasarang. It was here they had a fighting chance, drawing the imperial forces deeper in to unfamiliar territory. The mogu death toll began to climb as the rebels poisoned water supplies and sabotaged structures. In his fury, the Emperor Dojan continued to send troops, slaves, and weapons to Krasarang in an effort to eradicate what remained of the saurok. They were never successful. Emperor Dojan IIs maniacal drive to finish his father's work and complete the Great Purge against the rebellious saurok legions drove him to leave his court in disarray while he set out on a doomed military campaign. From his perch high on the cliffs overlooking the Krasarang Wilds he oversaw the slow clear-cutting of the jungle, the establishment of Dojanni Dungeons, and the gradual genocide of the saurok race. What he didn't expect was for the remains of the saurok fifth and seventh legions to scale the enormity of the cliffs in the dead of night, ambushing his imperial pavilion from the Valley of the Four Winds and forcing him over the edge. His body was never found. And the resulting disarray in the capitol left the empire in chaos for over two years while the saurok melted back into the wilds and disappeared.
After the Mogu withdrew from the Pandaren empire, their creations, the Saurok, survived by scrounging and hiding in the wild places of Pandaria. As lone bandits possessed of brute strength and innate aggression, the Saurok can be dangerous enough – but they have slowly begun to organize in roving warbands. Unburdened by "civilized" notions of property, these raiders charge into battle, seeking the spoils of softer races. The ruthless saurok now roam Pandaria, stealing what they can and harassing the island's other inhabitants. The Glintrok tribe tribe can be found on a daring mission to plunder Mogu'shan Palace. The most infamous of these reptilian pillagers are Chief Salyis and his warband. Vordraka, the Deep Sea Nightmare leads the saurok attacking both the Alliance and Horde encampments upon the Wandering Isle. Aysa Cloudsinger faces off against him within the wreckage, aided by players.
The Skumblade tribe are led by the Skumblade Saur-Priests, who promote the idea that the saurok were not created by the mogu, but instead were created by Kros, the invisible devilsaur in the sky. Kroshik is held to be a gift from Kros and and a glimpse at the Skumblade's future.
Concept art, nicknamed Salamander
- The name "Sauros ", based on Greek σαυρος, means "lizard"
- The saurok bear striking similarities in name and overall design to the Saurus, a Warhammer race of Lizardmen.
- They use the base skeleton of the worgen model.
- These savages are voiced by Dave Mallow.