- May your second chance end better than your first.
Resurrection is the resurrection spell of the priest class, used to bring a dead ally back to life with 35% health and mana. Cannot be cast while in combat.
Brings a dead allied player back to life. This spell cannot be cast while the priest is flagged as being in combat.
The priest (or another healer) will probably have to heal and buff the target once they are revived.
The target will be revived to where the priest is when spell is cast, not where their corpse is, nor where the priest is when the player accepts.
Tips and tactics
Note that there is no way to know if a corpse belongs to the priest's faction or not except by inspecting it visually. If the corpse does belong to the priest's faction, it is possible to tell whether the player is still online or not by typing "/who playername." A response of "0 players found" indicates that the player has logged off (or is of the wrong faction). A response giving the target's race, level, and class indicates that the player is still online and can be successfully resurrected. Note that landing a resurrection on an offline or cross-faction player's corpses is indistinguishable from landing one on an online player's corpse who simply declines the resurrection. In both cases, the mana is wasted. Note that if the dead character is flagged for PvP (also impossible to determine visually), then the priest will also become flagged.
There are some common misconceptions involving Resurrection and releasing. Players can be resurrected whether or not they release. If the player has not released, the priest resurrecting can select the body and cast the spell. If they have released and the body is out of range, the priest must click the spell and mouse over the corpse since the corpse is not selectable. There are reasons not to release however. If a player releases, they will not see loot on mobs killed while the player is dead. Players who release do not receive credit if a required quest event happens while the player is dead. Players that have released do not receive achievement credit for bosses killed while they are dead. Players being resurrected will come back at the feet of the priest performing the resurrection not at the site of the corpse. Players dead while a kill is made receive reputation but not experience (if eligible for experience).
- Patch 4.3.0 (2011-11-29): Ranged increased from 30 to 40 yards.
- Patch 1.6.0 (2005-07-12): Resurrection spells should now check range properly when used on targets that have released their spirit.
- Patch 1.1.0 (2004-11-07): No longer usable in combat.