|Resilience Quick Facts|
PvP Resilience is the bread and butter PvP stat. Resilience is a character attribute that reduces damage taken from players. Resilience works to defend against PvP Power, which enhances damage dealt and healing done to other players.
Characters have 40% innate resilience. It can also be gained through external sources, e.g. equipment, elixirs, enchantments, gems, and some spell effects that grant PvP resilience. Many items and recipes that grant resilience rating are PvP rewards.
Resilience was introduced with World of Warcraft: The Burning Crusade as part of the new combat rating system. Previously, no such resilience mechanic existed — as a result, resilience rating only appears on items available to players over level 60, with some rare exceptions.
As of Patch 4.0.1, resilience no longer reduces the chance to receive a critical strike. Prior to that patch, 1% resilience would've given a player 1% less chance to be critically struck.
One percent of resilience has the following effects:
- Damage taken from all player attacks is reduced by 1%.
As part of the combat rating system, the amount of resilience rating needed to get a certain amount of resilience increases with level. A higher level player will need more resilience rating to get the same effect as a lower level player. At level 85, players need 95.22 resilience rating to get 1% of resilience.
Resilience only reduces overall damage taken from players - the reduction has no effect on the damage of mobs.
|Resilience||Player damage||Rating required|
|Level 60||Level 70||Level 80||Level 85|
Resilience rating required per 1%
|This article or section contains information that is out-of-date.
Levels 60 through 70 use the following formula:
Rating for 1% resilience = 2050/(262-(3* Level))
Levels 8 through 60 use the following formula:
Rating for 1% resilience = (Level - 60) * (0.48) + 25
These two formulas result in the chart below:
|Resilience Rating Required Per 1%|
(Note: Chart has been updated for 3.2.0) Information from http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/. Ratings 46 and below are inaccurate, but close
For any given level, divide your rating by the factor in the chart.
For example, total resilience rating on items is 20 at level 39 it would equal 1.34 % resilience. 20 / 14.92 = 1.34 % resilience.
It's a straight multiplication if you wanted to know what rating you needed at any given level for any amount of resilience. There are no diminishing returns on resilience. Doubling the rating doubles the effect for any given level. Tripling the rating triples the %, etc. For example, if you wanted to know what rating you needed at level 52 for 4.7% resilience, multiply (21.14 * 4.7) = 99.45 rating. 0.45 not rating is possible because rating is in whole numbers. You always have to round up. For a minimum of 4.7% resilience at Level 52 you would need a 100 rating.
- : Permanently adds 60 agility and 35 resilience rating to a head slot item.
- : Permanently adds 60 intellect and 35 resilience rating to a head slot item.
- : Permanently adds 60 strength and 35 resilience rating to a head slot item.
- : Permanently adds 30 stamina and 25 resilience rating to a head slot item.
- : Permanently adds 29 spell power and 20 resilience rating to a head slot item.
- : Permanently adds 50 attack power and 20 resilience rating to a head slot item.
- : Permanently adds 18 Stamina and 20 resilience rating to a head slot item.
- : Permanently adds 50 agility and 25 resilience rating to a shoulder slot item.
- : Permanently adds 50 intellect and 25 resilience rating to a shoulder slot item.
- : Permanently adds 50 Strength and 25 resilience rating to a shoulder slot item.
- : Permanently adds 30 Stamina and 15 resilience rating to a shoulder slot item.
- : Permanently adds 23 spell power and 15 resilience rating to a shoulder slot item.
- : Permanently adds 40 attack power and 15 resilience rating to a shoulder slot item.
- : Permanently enchant chest armor to increase resilience rating by 40.
- : Permanently enchant chest armor to increase resilience rating by 20.
- : Permanently enchant a piece of chest armor to grant 15 resilience rating.
- Patch 5.0.4 (2012-08-28): Name changed from "Resilience" to "PvP Resilience" to match the new "PvP Power"
- Patch 4.0.1 (2010-10-12): Resilience no longer reduces the chance a player will be critically hit by an opponent.
- Hotfix (2010-01-20): Resilience damage reduction doubled. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players.
- Patch 3.2.0 (2009-08-04): No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
- Patch 3.0.3 (2008-11-04): The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.
- Patch 2.4.0 (2008-03-25): Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
- Patch 2.0.1 (2006-12-05): Added.