|Playable races in World of Warcraft|
|Draenei · Dwarf · Gnome · Human · Night elf · Worgen|| Pandaren
||Blood elf · Goblin · Orc · Tauren · Troll · Undead|
- For the playable race and faction, see Pandaren (playable). For the language, see Pandaren (language).
|Faction/Affiliation||Pandaren Empire, Independent, Tushui (Alliance), Huojin (Horde)|
|Character classes||Warrior, Shaman, Monk, Shodo-pan, Wardancer, Brewmaster|
|Racial capital|| Orgrimmar
|Racial mount||Dragon turtle, Cloud serpent|
|Secondary language(s)||Common, Orcish|
Couched in myth and legend, rarely seen and even more rarely understood, the enigmatic pandaren have long been a mystery to the other races of Azeroth. The noble history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world.
Slaves of the Mogu
Long before the Sundering, pandaria was scorched by the endless conflict of the mogu, fighting amongst themselves. Powerful mogu warlords gathered up followers and made war on one another. Their battles waged across the land, terrifying the other mortal races. During this Age of a Hundred Kings, Lei Shen, the Thunder King, gathered together his followers and rose to power "the mogu way", eliminating his rivals one by one. The mogu flocked around the Thunder King's banner and eagerly did his bidding as he enslaved the pandaren, believing - as Lei Shen did - that the "lesser" races should serve the mogu, just as the mogu had once served their masters. Emperor Lei Shen unified the language, established a single currency and standardized weight and measures. He also created the first code of laws, written in the unified language. The first rule was that sedition, insurrection and rebellion be punished by public evisceration. The Thunder King saw great potential in the pandaren, and for this reason he did not trust them. After he conquered the land, the pandaren were forbidden to learn to read or write. Their leaders and philosophers were executed and all pandaren art and literature was burned. Mogu taskmasters forbade their slaves to carry weapons. During these dark times, pandaren monks tried to lift the spirits of their beleaguered brothers and sisters. They were the storytellers, the brewmasters, and the healers who helped knit their oppressed society together in the midst of darkness.
- Main article: Pandaren revolution
As the Mogu empire began to fray, the pandaren saw an opportunity for a revolution. Because they had no weapons, they trained common people to fight with their unarmed fists and feet. They mastered the use of positive energy — or chi — to empower themselves. The revolution itself was a bloody affair that shattered an empire and left a terrible toll among combatant and civilian alike, but ultimately the Mogu were overthrown and a new empire was founded. Although pandaren monks have since incorporated weapons into their attacks, they remain focused on chi as a source of power and are still devastating when fighting with open hands. 12,000 years ago the pandaren, through tenacity, diplomacy, and a unique form of unarmed combat, staged a successful revolution that deposed the Mogu and established an empire that would prosper for thousands of years. While the mogu were overthrown in a desperate revolution led by the Pandaren, their legacy persists in thousand year-old ruins too immense to fall.
Before the night elves were addicted to arcane magic and summoned the Burning Legion to Azeroth, the pandarens were a close ally to the night elves. Some of them even lived with the night elves and witnessed the power of the Well of Eternity. Yet after the night elves became obsessed with the well, the pandarens decided to sever the tie and enclose their border in Pandaria.
During the bleak days that preceded the sundering of the world, when demons flooded onto Azeroth and threw the entirety of the mortal realm into jeopardy, the last Emperor of the pandaren discovered a way to protect his land from the devastation. His deal with fate shrouded his land within an impenetrable mist for ten thousand years, but the nature of his transaction has left Pandaria haunted ever since. Previously, ships entering the mists have lost their bearings and spun about aimlessly before returning to the open ocean. As for the pandaren, they looked out toward the mist-veiled seas and many presumed that the rest of the world had perished in the Sundering.
Many generations ago, a particularly bold pandaren named Liu Lang set out to see what was beyond the mists by setting sail upon the back of a giant sea turtle: Shen-zin Su. As the turtle grew, so did Liu Lang’s desire to explore the world. Others joined him, until eventually a whole colony of pandaren explorers travelled the ocean, living atop the expansive "Wandering Isle". Although the Wandering Isle hasn’t made landfall in many years, those who live there are still ignited by the spirit of adventure.
Chen Stormstout is a native of the Wandering Isle, as are any players who choose to create pandaren characters. They are a rare breed, on the whole far more adventurous than their land-locked and long-lost relatives on mainland Pandaria. When the great turtle is threatened, and their whole wandering homeland is in jeopardy of being swallowed by the sea, players will have to accelerate their training and spring into action.
This section concerns content exclusive to Warcraft III.
Pandaren wanderers are very rare, but the deeds of a few are recorded in recent times. One brave soul that spirited his way into the annals of Azerothian history was the brewmaster Chen Stormstout. Warcraft III players may recall his chance meeting with Rexxar in the game’s bonus missions, where he worked together with Thrall to found the new orcish homeland in Durotar. Never one to stay put for long, Chen moved on, always seeking new ingredients for the perfect brew.
This section concerns content exclusive to Cataclysm.
Sometime in the wake of the Cataclysm, the mists abruptly vanished. Alliance and Horde naval fleets, engaged in skirmishes around the world thanks to the new Warchief’s aggression, suddenly found a new continent where once charts showed open seas. With both factions escalating their feud into a global conflict, the war for Azeroth shifts in a new direction.
If a single trait could sum up the pandaren culture, it’s that they live in the moment. They embrace life with gusto. A pandaren does everything with vigor, focus, and intensity. Every meal is an event. Every moment with the family is cherished. Every project or work of art demands their full attention. Every nap is treated as if it will be the last! The pandaren work hard, play hard, fight like animals, love with all their soul, tell impossibly tall tales, drink like they mean it, and sleep like the dead.
On the whole, pandaren are slow to anger and prefer measured solutions to problems. But underneath all of that practiced civility, there is a bear to contend with. When a pandaren focuses on combat, each blow rings with the weight of his or her entire body. Living “in the moment” also means getting lost in the fury of combat; a pandaren monk in the midst of battle has fists like wrecking balls and a roar that can be heard from horizon to horizon.
However, it takes a great deal to get a pandaren wound up. On mainland Pandaria, negative emotions such as fear, anger, or despair can literally take on a physical form and stir up trouble. For this reason, pandaren emphasize and cultivate a quiet life of inner harmony and focus. Conflicts, no matter how bitter, are quickly forgotten over cold drinks once the matter is resolved. The pandaren sense of inner peace and love of life is infectious. Spend any significant time with a pandaren and you, too, can’t help but get lost in the moment.
Honorable and filled with a love of good company, good food -- and every now and then, a good friendly brawl -- the pandaren have been content to live in seclusion, allowing their culture to flourish and thrive away from the influence of the outside world. However, every now and then, a pandaren is born with a thirst for adventure that rivals his or her thirst for a strong drink, and he or she strikes out to explore beyond Pandaria’s shores. One of the most famous such wanderers was the brewmaster Chen Stormstout, who set out looking for exotic ingredients for his special ale and wound up an integral part of the founding of the Horde.
Pandaren Fighting Tactics
During the dark days of the mogu dynasties, pandaren slaves were not permitted weapons of any kind. When training in secret, pandaren monks would often use farm tools or simple bamboo staves for practice. Emphasis was also placed on unarmed strikes. In contrast, the favored weapons of the mogu were based on fear rather than practicality. They were large,cumbersome, and difficult to wield. Pandaren monks took advantage, developing fast strikes and the skill to quickly move around the battlefield. The larger, slower mogu were often completely disoriented by the speed of pandaren monks in open combat. Over the years, fighting styles have changed dramatically, incorporating any number of other abilities, weapons, styles, etc. But the core foundation of pandaren fighting techniques remains the same: Defeat an opponent of any size with your bare paws if you have to.
The First Monks
In the days of the mogu dynasties, slaves were the lifeblood of the empire. Pandaren, hozen, and jinyu worked fields, dug mines, and built the mighty fortresses of their masters. To help combat fatigue, maintain morale, and return the wounded to work, the mogu permitted a special caste of slaves that specialized in the brewing of remedies. Simple teas and poultices were their specialty at first. Over the years these specialists became healers, community leaders, and brewmasters. A noble tradition was born, and these early "monks" became symbols of hope and pride amongst the pandaren. It was these heroes who first learned how to fight without weapons, in secret. Monks taught the other slaves the secrets of martial arts. When the revolution came, the monks were the first into battle, inspiring the humble farmers, smiths, and masons to follow...
One of the two primary philosophies followed by pandaren of the Wandering Isle is the way of Tushui. It encourages living a venerable life through meditation, rigorous training, and moral conviction. Aysa Cloudsinger is one of the pandaren that have mastered this way and can be recognized as somewhat of a leader of the Tushui monks. This philosophy is very close to the ways of the Alliance, and Aysa has decided to join this faction along with the pandaren who uphold this belief.
Another philosophy is the way of Huojin. It states that inaction is the greatest injustice, and that there is no shame in defending one's homes and loved ones regardless of cost. Ji Firepaw is a staunch follower of this way, and the first of them who recognized the similiarities of this way in the races of the Horde, and all that find themselves closer to this belief have decided to follow Ji and stand united with all these Horde races, whose desire is to live free.
Selected animals are a dominant aspect of each pandaren clan representing their mentality and their style of the clans zone.
- Pandaren of Shen-zin Su
- Jade Serpent clan in the Jade Forest
- Black Ox clan in the Townlong Steppes
- Red Crane clan in Valley of the Four Winds
- Shado-pan clan
- White Tiger clan at Kun-Lai Summit
The Lorewalkers are a pandaren faction bent on exploring the world, finding things and relics to fill out libraries. Caretakers of the mysteries of Pandaria, these brave souls roam the continent, hoping to learn from their history.
An organization based on the Vale of Eternal Blossoms who are intent on solving the Mogu problem once and for all.
An order of flying warriors that train Cloud Serpents as mounts.
|Pandaren quest giver found on the Wandering Isle. He is involved in most of the quests in the zone.||Deceased *||Wandering Isle||Neutral|
|Alliance representative and leader of Pandaren. Follower of Tushui philosophy.||Alive||Wandering Isle; Stormwind City||Alliance|
|Assisted Rexxar during the events after the Third War and owner of the Stormstout Brewery.||Alive||Valley of the Four Winds, Pandaria||Neutral|
|A pandaren who has compiled a guide on Warcraft information, known as Mojo Stormstout's Strategy Guide.||Alive||Ammen Vale, Azuremyst Isle||Alliance|
|Horde representative and leader of Pandaren. Follower of Huojin philosophy.||Alive||Wandering Isle; Orgrimmar||Horde|
|Niece of Chen Stormstout||Alive||Valley of the Four Winds, Pandaria||Neutral|
|Leader of the Shado-pan clan||Alive||Shado-pan Monastery, Kun-Lai Summit||Neutral|
|Last emperor of the pandaren||Deceased||Neutral|
|Famous Pandaren Rebel Leader||Deceased||Neutral|
|Leader of the Lorewalkers.||Alive||Jade Forest, Kun-Lai Summit, Vale of Eternal Blossoms, Mogu'shan Vaults.||Neutral|
History of debuts, rumors and controversy
- Main article: History of pandaren in Warcraft
The pandaren started as a creation of lead artist Samwise Didier and an April Fool's joke, but they got a massive response from Warcraft fans. When the expansion to Warcraft III was announced, the Pandaren Brewmaster was added as a neutral hero, available and playable on nearly every melee map. One Brewmaster, Chen Stormstout was included as an optional playable hero in the expansion's orc campaign. Due to this popularity, pandaren were rumored to be the new playable Alliance race to be introduced in the Burning Crusade expansion. Their possible appearance in WoW has been hinted at multiple times by Blizzard. On October 21, 2011 at BlizzCon 2011, Blizzard officially announced World of Warcraft: Mists of Pandaria as the fourth expansion, and the pandaren became the first playable race available to both the Horde and the Alliance. The WoW community has become somewhat divided over the expansion.
The pandaren are originally from central Kalimdor where they established the Pandaren Empire. They were allies of the night elves until they saw their obsession with magic getting out of control. The clans severed ties and left Kalimdor behind eventually establishing a new home on an island they named Pandaria. After the Sundering, some pandaren returned to the "new" Kalimdor to explore it. "Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home." Since the Third War, more pandaren have come to visit Kalimdor.
Hailing from their own secret empire, the pandaren are a race of humanoids resembling panda bears. This appearance leads some to underestimate these noble creatures, thinking them harmless and "cute". They may be cute, but they are not harmless. Pandaren have a long tradition of mystic warfare and are exceedingly strong and agile. The traditional pandaren fighting style focuses upon mobility, speed and precision, as well as stunning acrobatic tricks. Many pandaren are skilled at fighting bare-handed.
Only the pandaren know the intricacies of their society, but alcohol is a central feature. All pandaren are connoisseurs of ale and stronger drink, leading to a unique kinship with Ironforge dwarves. A caste of wandering pandaren warriors called Brewmasters is highly respected in their culture. A few Brewmasters have been spotted in Kalimdor, searching for new beverages to sample and ingredients to add to their own brews. Pandaren are affable and noble, trained in battle but always seeking peace. Pandaren philosophy centers on a harmony of opposites — male and female, calm and chaos, existence and non-existence. Pandaren feel a strong link to the natural world and seek to maintain a peace between all races and nature. Very few pandaren ever leave their hidden island homeland of Pandaria, although there is a place called Pandaren Settlement within the Stonetalon Mountains, but those that do have proved themselves to be strong warriors specializing in Drunken Brawling with great command of the elements.
Each pandaren belongs to a shao'din, which is their word for “clan”. Pandaren society has changed from its origins. Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home. Yet the world is a dangerous place, and only through an acceptance of the violence that comes with life can the pandaren continue to prosper. Pandaren society is, in many ways, compartmentalized. At their core, the pandaren treasure peace and creativity. Most pandaren are poets and singers, and the craftsmen of their culture are truly revered. The danger of their lives, however, has necessitated the evolution of a class of warriors to defend those ideals — it is these warriors, from the simplest pikeman to the great shodo-pans, who ensure that pandaren culture survives.
Pandaren are known for their art of acupressure. Acupressure points such as the one in the right arm, can quicken the heart rate and cause the muscles to contract. Other points on the left arm can calm a user down if needed.
Pandaren have a fierce and deep belief in the connection of the material and spiritual worlds. In many ways their faith mirrors the ancient beliefs of the night elves, and the tribal beliefs of the tauren, troll, and orc races. However, pandaren veil their beliefs in the trappings of a mystical and ancient method called geomancy. Geomancy teaches that the land is a reflection of the spirits, but that spirits are also a reflection of the land. Like the furbolgs, tauren, and Wildhammer dwarves, the pandaren follow a shamanistic faith, worshiping the Earth Mother and giving passage to their dead. They are true geomancers, drawing their holy power directly from the Earth Mother. They also follow a new philosophy (new to the other residents of Kalimdor, of course); they are a society that reacts, instead of acting first. They claim to be the water that flows around a rock: The water does not push the rock out of the way, it merely goes around it. They use this uncomplicated way of thinking in their everyday life. If they set their minds to a task, and they fail, then they believe they went about it the wrong way and try again. They do not mourn for failures, believing that they simply have mapped out improper ways to do things and they will know better next time. This philosophy seems simple, but the pandaren apply it to every aspect of their lives, from brewing beer to adventuring. They are calm, affable types who will extend the hand of friendship to a stranger on the road — but if the stranger is hostile, the hand of friendship can quickly turn into an excruciating joint lock.
What may surprise those who encounter the pandaren most, however, is their unabashed love for beer. Most religious and meditative people on Kalimdor consider alcohol a drink for the masses, a drink whose properties cloud the mind and block contemplation of the gods. The pandaren laugh at this notion. The ideal day for a pandaren begins with meditation and ends with a good drink with a better friend. They love encountering folk who live life to the fullest; they enjoy adventuring; and they are happiest in a tavern swapping stories and buying rounds for the house. Those lucky enough to meet a pandaren and share in his ale will undoubtedly find it to be the best beer they have ever tasted. The down side to this, of course, is that they will no longer enjoy Kalimdor-brewed beer as much. The pandaren are an old and refined culture with many traditions and arts important to their way of life, none of which have influenced the pandaren so thoroughly as the art of brewing. Drink is in every aspect of pandaren life; and because of the craft involved, a tradition of brewing potent fluids has become a cultural institution for the gentle people of Pandaria. The pandaren brewmasters travel the world for new and exotic ingredients and recipes. These affable yet deadly warriors practice a unique combination of healing arts and martial skill. With their knowledge of alchemy, potion-making and brewery, the pandaren have created superb ales and liquors that have become a welcome drink at any adventurers table either before or after a battle. The brews hold magical properties, as plants, berries and fungi that harbor powerful spirits are often included as ingredients in whiskeys, ales and other alcoholic beverages. Distilling these ingredients focuses potent magic.
Little is more revered in the pandaren culture than brewing. These refined soldiers consider brewing as important to their culture as art and traditional ritual. In fact, many of their society’s arts and rituals would suffer if not for the brewing. Although various kinds of alcohol are in every part of life for the pandaren, they are far from a drunken society. Because of the love of drink, the tradition of brewing is considered one of the noblest pursuits, and they revere their brewmasters like other societies honor their priests. The brews, for the most part, carry the hallowed names of the original brewmasters who created them. Chou Ling Sing, Hong Liu, and the brewmaster known only as Xiang are the three most revered brewmasters, and they had a frequent and friendly rivalry. Chou and Hong put their names on their brews, whilst Xiang preferred hers to go anonymous — if she named none of them, she could claim all that did not bear the other two’s names. With these masters long dead, their present day protégés carry on the traditions. Pandaren brewmasters go on long quests in order to find new and exotic ingredients for their drinks, looking for herbs and ingredients to create new recipes. The brewmasters are affable and kind, yet deadly soldiers if crossed. They are proficient in both healing arts and their own form of martial arts. With their knowledge of alchemy, potion-making and brewing, pandaren have created superb ales and spirits that have become a welcome drink at any adventurer’s table.
Rarely a pandaren overimbibes, and suffers the next day. Hangovers can happen, and a pandaren cannot afford to be knocked down with a pounding head and a queasy stomach. There is beer to brew and questing to do and martial arts to practice, none of which are easy when suffering. Pandaren parables say that if someone pulls you, instead of resisting, you should push. So in the same light, instead of fighting the hangovers, pandaren drink the Chou’s Hair of the Dog Ale, a deep red amber ale that has a light taste and leaves the head feeling clear and sharp. While beer is treasured in pandaren culture, whiskey is revered. It represents health and good fortitude and even luck. Pandaren brewmaster philosophy says that the best whiskey can make a pandaren strong enough to face an army. The particular vintage named Wounded Warrior Whiskey has amazing healing properties, plus causes the wounded warrior to become as strong as a lion after drinking.
They take the same stance regarding their martial arts as they do every other part of their lives. They use what works, perfecting it with terrifying results, and they don't use what doesn't work. If an injured leg won't allow the pandaren to kick very high, he gives up that kind of kick and perfects another. If up against a massive opponent, the pandaren will not waste time trying to match strength with strength, as the opponent represents the rock in the river to them. They find a clever way to best their opponent while expending the least strength necessary. They are formidable monks, following their philosophies to the letter and perfecting their martial arts as they see fit. Even the lowliest pandaren is capable of defending himself, using the fangs and stubby but needle-like claws that are a natural part of his body. All pandaren can use these natural weapons to fight and hunt, as pandaren grow up playing rough and tumble games meant to hone their abilities while learning the admonishments of their elders that such things are a last resort. In general, pandaren prefer to use the weapons they craft, feeling that their natural weapons hearken back to a primal time. Pandaren are bipedal creatures, but their pseudo-ursine forms allow them to move at tremendous speed on four limbs. When a pandaren drops down to all fours, his speed increases greatly. He must have nothing in his hands to use quadrupedal movement.
All of the races that reside on Kalimdor view the pandaren with interest. Claiming to come from an island named Pandaria, which no one has ever visited, these gentle beings bring their love for beer, their quiet contemplations and their formidable fighting techniques to Kalimdor to experience life on the continent. The pandaren are the smallest of the bestial races and seem positively tiny next to the hulking bulk of the furbolgs. However, they seem much less like beasts than their apparent cousins. They value honor, discipline and friendship above all else. Gain the companionship and trust of a pandaren, they say, and you have a friend and protector for life. The pandaren are an independent race and any encountered outside the Barrens are wanderers and travelers, belonging to no affiliation. Their outlook meshes well with the Alliance, and most pandaren in Kalimdor are found in the company of Alliance races. Pandaren are eccentric, however, and some feel more at home around the Horde. In any case, they rarely stay in one place for long. Pandaren friendliness and combat prowess make them good allies and honorable enemies. Pandaren are on good terms with all non-evil races.
Although they have been on Kalimdor a short time, the pandaren have already developed a special bond with the Ironforge dwarves. The dwarves are a race that appreciates good ale and a good story, and they have many tell of their own. The pandaren have enjoyed their stops at Bael Modan and the things they have learned of the Alliance, the Horde and the Scourge there. Being a race that honors their ancestors as well, they aid the dwarves in their search for titan artifacts when they can. They believe knowing where one comes from is an important aspect to living a full life. They have also made friends in the half-elves they have encountered, as the half-elves are beginning to adopt the same life-accepting philosophies as the pandaren, and they find them to be ideal traveling partners. Most pandaren have recently arrived on Kalimdor, but there are some that fought in the recent conflicts surrounding Illidan. A number of pandaren were visiting the dwarves of Bael Modan when the call came to the Alliance to prevent the blood elf and naga army traveling to Northrend. To honor their hosts, the pandaren visitors joined the fight. It was during this battle that they formed most of their opinions regarding the other races.
The pandaren have liked most of the other independent races they have met. Deciding to remain neutral themselves, they appreciate the other races' reasons for standing safely in the middle. They, understandingly, identify more with the races that they have philosophies in common with. Some pandaren spent many months recently with the furbolgs, learning of their simple life in Ashenvale Forest. They sympathize with the half-orcs they have met, and simply do not understand the goblins. They, like the other races of the continent, do not care for the blood elves and naga (there are exceptions as one was last seen fighting alongside the sin'dorei). The trolls are puzzling, as they practice divine magic, but for evil purposes, which doesn't coincide with the pandaren philosophy. Their fondness for the Ironforge dwarves doesn’t put the pandaren in a likely position to join the Alliance any time soon. They feel the Alliance gives too much weight to politics, treaties, and arcane magic when, really, all one needs to do is step outside one's door, taste the air, feel the earth and take one’s cues from there. Overall, the Alliance is unnecessarily complicated for the pandaren, and although they do enjoy visiting Theramore (especially for the taverns), they don't plan on setting up homes there any time soon.
They have much in common with the Horde when it comes to spirituality, but they are unlikely to join their forces either. The Horde is formed of races in the midst of healing, the pandaren believe, and they need to find themselves before they can allow anyone else to join their fold. Besides, the pandaren are just visiting.
Pandaren naming practices are similar to those of humans: each pandaren has a given name and a surname. The names themselves, of course, are different.
- Male Names: Chen, Jinto, Kesha, Masha, Mushi, Polo, Sinjo.
- Female Names: Huan, Jiang, Lian, Mei, Ping, Shui, Zi.
- Surnames: Earthsong, Greentouch, Honeybrew, Lightgrace, Reedwine, Sweetbarrow, Swiftpaw.
Pandaren rely on a well-regimented system of battle that uses infantry, archers, and cavalry, with elite units and spellcasters to bolster their forces. Pandaren are strict adherents to the practice of equipping each soldier with the best possible equipment and arms. Even the lowliest foot soldier has a jug of pandaren brew at his side to aid him in combat, and most units use the more powerful magic drinks before a battle. Pandaren are courageous and fearless, and thus their armies have amazing durability and cohesion. A unit of infantry serves under a wardancer, with a host of wardancers serving under a shodo-pan. Each shodo-pan from a shao'din has a host of warriors and wardancers at his command. Pandaren infantry are armed with pan-spears, round bamboo helms, thick lamellar-style armor made from woven bambus reed, and sometimes bear shields made of the same material. Using the spears to fight in regimented ranks, the pandaren infantry use a variety of tactics that involve engulfing, flanking, and leading enemies into a charge.
Pandaren archers often rest just beyond the infantry, using long supple bambus bows capable of taking the eye out of an orc at hundreds of yards. Pandaren archers are equipped with their bows and a variety of arrows with varying heads (broad, leaf-shaped heads for unarmored infantry, sharp, piercing heads for heavily armored opponents, and unusual “U” or “V” shaped arrowheads for dealing maximum damage at close range); they often carry short curved swords similar to shaktani warblades. Pandaren archers are skilled at long-range marksmanship and sniping, although the size of their bows prohibits their use from concealment, for they are almost as tall as a standing pandaren. Pandaren cavalry is almost entirely composed of wardancers riding combat-trained horses. The wardancers wear bambus armor reinforced with metal chain and buckling. Wielding shaktani warblades, the wardancers cut down anyone in their path.
Recently introduced to the pandaren are firearms, which are beginning to take a more important role in the way the pandaren wage war. While only a few of the shao’dins have rifle regiments, pandaren have taken to the rifle like a dwarf to ale. Some pandaren riflemen even go so far as to travel abroad to learn the shooting techniques of other races, and bring best techniques back to Pandaria. These riflemen mark a new evolution in the way the pandaren wage war, a change to traditions that most likely have not altered in millennia.
The clever pandaren craftsmen have learned to make the most of the sparse building materials found in their environs. Steel is a rare commodity; in fact, most of what steel they have is left from bygone days in central Kalimdor, reforged and reshaped by craftsmen. The rest of what they have is usually taken from the weapons of enemies. As such, the pandaren have developed weapons and armors that rely on very little steel. In fact, only the shaktani warblades are made wholly of steel.
- Shaktani Warblade
- Shaktani are considered masterwork weapons — It is simply not possible to create the elegant curving blades and precise balance of the weapon without extensive and painstaking craftsmanship.
- Pikeman Armor
- Crafted of bambus backed with leather and woven with iron-beaded wire, the heavier pikeman armor is meant for front-line battle. It tends to be heavy, allowing for greater protection for the warrior.
- Wardancer Armor
- Likewise crafted of bambus, wardancer armor is similar to pikeman armor, although rare steel-silk replaces the wire and tiny hollow steel orbs replace the iron beads (the orbs make an echoing sound when struck). The armor itself is lighter, but it allows a greater freedom of movement, essential to the wardance.
Notable RPG Pandaren
Others; Mojo Dark-Ale, Sinjo Honeybrew, Kesha Wildbarley, Tatsa Sweetbarrow, Mushi Ale-Hearth, Jinto Reedwine, Masha Storm-Stout, and Polo Barrel-keg.
- The name pandaren is derived from the words "panda" and "rén", the Pinyin Chinese word for "person". Literally translated, pandaren means "panda-people".
- Pandaren philosophy points indirectly at the Chinese martial Tai-Chi because of its soft gentle nature and powerful attacks. The style also shows the same philosophy as the pandaren religion. However, due to the drinking, it could lean towards the infamous style of Drunken Monkey Fist.
- Some of their culture is much like the Chinese religion of Daoism.
- An interview with Samwise Didier in 2009 on how the pandaren came to be can be found here. (Due to community site updates the interview has been lost; Wowpedia mirror)
- Pandaren are distantly related to furbolgs. In fact, a race of more feral looking pandaren live in Northrend. A few of the more bestial-appearing pandaren were in the command of a pandaren brewmaster, under Garithos' Elite Guard, to try to stop the blood elves & naga from fleeing to Outland.
- Pandaren have a lifepsan roughly comparable to humans.
- These Pandaren are voiced by Matthew Yang King.
- According to Anduin Wrynn, pandaren board games are designed for both players to win.
- ^ http://us.battle.net/wow/en/blog/5832260/Pandaren_Mount_Revealed_Dragon_Turtle-5_23_2012#blog
- ^ The Curse and the Silence
- ^ Blizzard Insider #45 – Mists of Pandaria – Raid Preview
- ^ a b Unity at a Price
- ^ The Pandaren Problem
- ^ 
- ^ Blizzard Entertainment. Meet the Pandaren. Retrieved on 2011-10-27.
- ^ http://www.scrollsoflore.com/forums/showthread.php?t=21125
- ^ a b c Boubouille 2011-10-22. Mists of Pandaria - Blizzcon Day 1 Recap, New Talents, Screenshots / Artworks / FAQ. MMO-Champion. Retrieved on 2012-04-02.
- ^ Medievaldragon 2012-03-19. World of Warcraft: Mists of Pandaria FAQ. BlizzPlanet. Retrieved on 2012-04-02.
- ^ 
- ^ Pandaren Fighting Tactics
- ^ The First Monks
- ^ Blizzcon 2011 Art panel
- ^ First BlizzCast episode
- ^ Medievaldragon 2011-10-21. Blizzcon 2011: World of Warcraft: Mists of Pandaria Revealed. BlizzPlanet. Retrieved on 2012-04-02.
- ^ Phil Hornshaw 2011-10-24. Blizzcon 2011: Pandaren are ‘Not a Joke Race’ in World of Warcraft. GameFront. Retrieved on 2012-04-02.
- ^ a b c Manual of Monsters, 76
- ^ Alliance & Horde Compendium, 9
- ^ Alliance & Horde Compendium, 21
- ^ a b c d Dark Factions, 16
- ^ More Magic and Mayhem, 182
- ^ Alliance & Horde Compendium, 74
- ^ Alliance & Horde Compendium, 75
- ^ Manual of Monsters, 131
- ^ More Magic and Mayhem, 135
- ^ More Magic and Mayhem, 137
- ^ More Magic and Mayhem, 147
- ^ a b Alliance & Horde Compendium, 74-75
- ^ Alliance & Horde Compendium, 73-74
- ^ Alliance & Horde Compendium, 22
- ^ Dark Factions, 181
- ^ Dark Factions, 182
- ^ a b c d e Manual of Monsters, 78
- ^ http://www.battle.net/war3/neutral/pandaren.shtml
- ^ http://classic.battle.net/war3/neutral/pandaren.shtml
- ^ http://twitter.com/ChrisMetzen/status/258618843084238849
- ^