Orgrimmar
|
Darnassus • Ironforge • Stormwind City |
Orgrimmar • Thunder Bluff • Undercity |
| Type | Capital |
| Races | |
| Government | Tribal chiefdom |
| Rulers | |
| Languages | Orcish, Common, Taur-ahe, Zandali, Goblin, Low Common |
| Faiths | Shamanism, Voodoo, Demonology, The Holy Light, Druidism |
| Affiliation | Horde |
| Location | Northern Durotar [46, 12] |
- For the faction, see Orgrimmar (faction).
- "Orgrimmar was founded in the valleys and caverns of northern Durotar as the new home of the orcish race and the capital of the Horde." - Explorers' Guide to Kalimdor
Contents |
History
Orgrimmar has been the central hub of the orc community since the end of the Third War. The city was founded by Thrall and named after his friend and mentor, the former Warchief Orgrim Doomhammer. It is a fortified complex guarded by stout walls, massive gates and tall towers. The mountainous ranges of northern Durotar form a natural barrier to the rear of the fortress, and parts of the complex are carved into the mountain itself.
Orgrimmar is openly hospitable to all members of the Horde and is an important center of commerce. Visitors may fly into the city by way of zeppelin or wyvern, or simply walk through the fortress’s main gates.[1]
Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. The demonic curse on their kind ended, the Horde changed from a bloodthirsty, warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land. From there, they began the creation of the great warrior city, Orgrimmar. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and the Mok'Nathal Rexxar. Despite having some problems with the centaur, harpies, enraged thunder lizards, kobolds, evil orcish warlocks, quilboars, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls.
Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and an increasing amount of Forsaken are now joining the city, as well as the blood elves and Bilgewater Cartel goblins who have more recently been accepted into the Horde.
Cataclysm
Garrosh Hellscream has recently rebuilt most of the city’s architecture, and now Orgrimmar’s fortresses rank among the most imposing on Azeroth. Spiked metal towers line the city’s streets, and the red-and-black banners of the Horde wave from every post. Most of the various races have separated into their own districts, from the tauren in the Valley of Wisdom to the trolls in the Valley of Spirits. Grommash Hold towers over all else, allowing Garrosh Hellscream to keep a close watch on his people.[2] There is also a district known as the "Goblin Slums" near the Valley of Spirits. There is also a rear gate leading to Azshara. The Valley of Honor has also become the second trade district, with its own bank, auction house and inn.[3][4]
Areas affected[5]:
- Valley of Strength – the inn is much bigger and now has a well-stocked bar; Gamon is still here; Auction House redesigned and run by Goblins; Grommash Hold is in place of the bank, and the bank has been moved closer to the entrance, also run by Goblins; on the NW side there is now a proper building containing a forge and anvil; on the north side there is now a tunnel running to the Cleft of Shadow and Valley of Wisdom
- The Drag – now open-air, parts of which seem to be under construction; also a small pond near the center with a dock.
- Valley of Honor – the lake has lost its secluded corner; a second major Auction House is near the lake; where the Engineering trainer used to be is now a waterway, and all trainers are now condensed into the remaining, expanded buildings; Engineering trainer is now in the Drag; near the back end of the valley is the path leading to Azshara; there is now a proper building for Hunter trainers.
- Valley of Wisdom – the Tauren district, complete with Tauren architecture, a single Auctioneer, single Banker, and an Inn in place of Grommash Hold.
- Grommash Hold – moved to the Valley of Strength where the bank used to be.
- Valley of Spirits – the watery Troll district, complete with Troll architecture, an Auctioneer, a Banker, and an Inn; there is a nearby tunnel that connects this valley with the Valley of Wisdom; connected to the south of this is the new Goblin district, the Goblin Slums, which also has its own Inn, Bank, and Auction House.
- Cleft of Shadow - not much has changed; the portal to the Blasted Lands is now located here.
- Other – the zeppelin towers to the Undercity/Grom'gol Base Camp, Northrend/Thunder Bluff, as well as the flight master, flying mount trainer/vendor have been moved to a high plateau called Orgrimmar Skyway, between the Valley of Strength and Valley of Wisdom
Geography
Orgrimmar is periodically wracked by the fierce "razor-winds", powerful enough to tear off the roofs of improperly constructed buildings.[6]
Orgrimmar is located in the far north of Durotar, at the foothills of the mountain range that separates Durotar from Azshara. Several valleys have been dug out from the mountain and provide a way of naturally dissecting the city into various zones, including the Valley of Spirits, Valley of Strength, Valley of Wisdom, and the Valley of Honor. Several specialty shops are found in the Drag, a dark pathway that leads from the Valley of Strength to the Valley of Honor. Those searching for potions or training in the darker arts of the rogue or warlock find a tunnel leading down to the Cleft of Shadow from the Drag.[7]
Valleys
The city is divided into natural valleys and shaped around the curving terrain of northern Durotar. The central valley is usually considered the economic heart of the region. This area is teeming with all sorts of activity, due to the proximity of both the auction house, bank, city inn and flight master.
- Valley of Strength (area immediately beyond the main gate)
- The Drag (northeast from the Valley of Strength)
- Valley of Honor (northeast from the Drag)
- Ring of Valor (Unusable PvP ring, under construction)
- Hall of the Brave (Warrior guild)
- Cleft of Shadow (Rogue and Warlock guilds, west from the Drag)
- Ragefire Chasm (a low-level instance)
- Valley of Wisdom (Tauren populated, northwest from the Drag)
- Miwana's Longhouse (an inn within the Valley of Wisdom)
- Western Earthshrine (portal hub)
- Valley of Spirits (Troll populated, west from the Valley of Strength)
- Goblin Slums (Goblin populated, near the Valley of Spirits)
Points of interest
- Main article: Orgrimmar points of interest
- There are several Banks in Orgrimmar, nearly one in every valley.
- There are several Auction Houses in Orgrimmar, nearly one in every valley.
- The Wind Rider Master stands near a hut located on the Skyway just north of the Valley of Strength.
- The Hall of Legends is situated on the precipice overlooking the Valley of Strength just east from the Goblin Slums.
- There are 35 mailboxes throughout Orgrimmar.
Notable characters
- Main article: Orgrimmar NPCs
From his throne in the Valley of Strength, Warchief Garrosh currently rules with the continuing support of the blood knight Master Pyreanor, The warrior Eitrigg, and formerly the wise shaman Sauranok the Mystic. In this Garrosh and his advisors plan on how to deal with the Alliance, Scourge, and Burning Legion forces. Though formerly warchief Thrall allowed Human traders and sailors to visit the city, Garrosh has now declared all out war with the Humans and other Alliance races. With the help of the goblins of the Bilgewater Cartel and the prominent Boss Mida Orgrimmar has been reshaped into a city of war.
Travel connections
Flight |
Zeppelin |
Portal
-
Dark Portal, Blasted Lands
-
Nordrassil, Mount Hyjal -
The Immortal Coil or Silver Tide Hollow, Vashj'ir -
Temple of Earth, Deepholm -
Ramkahen, Uldum -
Dragonmaw Port, Twilight Highlands -
Hellscream's Grasp, Tol Barad Peninsula
Quests
- Main article: Orgrimmar quests
Notes
- The Quartermasters of the Darkspear Trolls, Orgrimmar, and Bilgewater Cartel reside near the Flight Master.
- If you have a keen eye you can spot a Troll Roof Stalker on the roof above Boomstick Imports.
- At 34 mailboxes, Orgrimmar has the highest amount of mailboxes of all the major cities.
Gallery
Exterior view of the Talon Gate.
Night view of the Orgrimmar in Valley of Strength, before the Cataclysm.
Orgrimmar in the TCG
Videos
Patches and hotfixes
-
Patch 4.0.3a (2010-11-23): Orgrimmar has been revamped.
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Patch 1.3.0 (2005-03-07): Patrolling scouts that can see through stealth and invisibility have been added to Orgrimmar.
References
- ^ Lands of Mystery, 41
- ^ http://us.battle.net/wow/en/game/race/orc
- ^ Brand New Cataclysm Info! (Some Major Stuff) - The Wowhead Blog
- ^ Cataclysm Press Event - Raids, Guild System, Path of the Titans & More - World of Raids Forums
- ^ Frejya’s (MVP) Cataclysm Compilation
- ^ The Founding of Durotar: To Tame a Land, Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ Lands of Mystery, 42
External links
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