Mind Spike
| Mind Spike | |
|---|---|
|
|
| Usable by | |
| Class | Priest |
| Properties | |
| Type | Offensive |
| School | Shadowfrost |
| Cooldown | None/Global Cooldown |
| Other information | |
| Level learned | 44 |
| Modified by | |
| Improvements | |
Mind Spike is a Shadow priest spell that deals direct Shadowfrost damage, but removes any of your shadow damage over time effects from the target.
Contents |
Improvements
Talents
[From Darkness, Comes Light]: Gives your
[Vampiric Touch] ticks a 15% chance to grant a free, instant, 150% damage Mind Spike that does not remove your DoTs from the target. Maximum 2 charges.
Glyphs
- Glyph of Mind Spike
- Major Glyph
- Use: Permanently teaches you this glyph.
Your successful non-instant Mind Spikes, reduce the cast time of your next Mind Blast within 9 sec by 50%. This effect can stack up to 2 times. - Classes: Priest
- Requires Level 25
- Sell Price: 1

Tips and tactics
Mind Spike is an unusual spell in the Shadow repertoire, with some strong drawbacks and specific uses.
Mind Spike traditionally filled a niche in Shadow DPS by providing a quick attack to use in situations where the priest didn't have time to set up the normal rotation, such as when adds were dying too fast or they had to swap targets a lot, essentially an alternative to
[Mind Flay] that dealt damage slightly faster. However, with 5.0.4 and the introduction of the Shadow Mastery
[Shadowy Recall], in many cases Mind Flay now deals equal or even greater damage than Mind Spike, with approximately 20% mastery required for the two to equalise. Taking into account Mind Spike's problematic removal of DoTs and Mind Flay's advantageous snare effect, priests with sufficient mastery will therefore find Mind Flay to be the superior option for filler damage, regardless of DoTs.
Mind Spike still has some uses, however. The talent
[From Darkness, Comes Light] grants free, instant, 150% damage Mind Spikes that do not remove the target's DoTs. These deal significantly more damage than Mind Flay, and can be inserted into a rotation in its place, increasing DPS. Since these proc only from
[Vampiric Touch] ticks, this is generally only relevant to situations where DoTs are in play.
Mind Spike's Shadowfrost damage also provides Shadow priests with a spell to cast when locked out of the Shadow school, as school lockouts only affect one school for multi-school spells.
Notes
Although resistance was largely removed from the game with Patch 5.0.4, where it does exist Mind Spike's Shadowfrost damage means it will be checked against whichever of the target's resistances is lower, allowing it to bypass some school-specific resistance buffs.
See also
Images
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In the TCG.
Patch changes
Patch 5.0.4 (2012-08-28): Now a Shadow specialization ability. No longer increases critical strike chance of Mind Blast.Patch 4.1.0 (2011-04-26): Casting an instant
[Mind Blast] immediately following a Mind Spike should no longer cause Mind Blast to not benefit from the last cast of Mind Spike.Patch 4.0.1 (2010-10-12): Added.
External links
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