InventorySlotId
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You may obtain the IDs either by calling GetInventorySlotInfo, ContainerIDToInventoryID, or from the table below. Note that you should never use these values in AddOns, since they may change. Use GetInventorySlotInfo(invSlotName) to get the current mapping. This list is only meant to be used as a reference for reverse mapping while debugging, or possibly for use in macros. These can be used for commands such as UseInventoryItem and PickupInventoryItem.
Regular inventory items
The current IDs for Inventory Slots are (see FrameXML\Constants.lua):
INVSLOT_AMMO = 0 INVSLOT_HEAD = 1 INVSLOT_NECK = 2 INVSLOT_SHOULDER = 3 INVSLOT_BODY = 4 (shirt) INVSLOT_CHEST = 5 INVSLOT_WAIST = 6 INVSLOT_LEGS = 7 INVSLOT_FEET = 8 INVSLOT_WRIST = 9 INVSLOT_HAND = 10 INVSLOT_FINGER1 = 11 INVSLOT_FINGER2 = 12 INVSLOT_TRINKET1 = 13 INVSLOT_TRINKET2 = 14 INVSLOT_BACK = 15 INVSLOT_MAINHAND = 16 INVSLOT_OFFHAND = 17 INVSLOT_RANGED = 18 INVSLOT_TABARD = 19 CONTAINER_BAG_OFFSET+1 = 20 (first bag, the rightmost one) CONTAINER_BAG_OFFSET+2 = 21 (second bag) CONTAINER_BAG_OFFSET+3 = 22 (third bag) CONTAINER_BAG_OFFSET+4 = 23 (fourth bag, the leftmost one)
When bank frame is open
40 to 67 = the 28 bank slots 68 = first bank bag slot 69 = second bank bag slot 70 = third bank bag slot 71 = fourth bank bag slot 72 = fifth bank bag slot 73 = sixth bank bag slot 74 = seventh bank bag slot