Innervate

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Innervate
Spell nature lightning.png
  • Innervate
  • Level 54 druid ability
  • 30 yd range
  • 3 min cooldown
  • Instant cast
  • Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over 10 sec.
Usable by
Class Druid
Properties
Type Utility
School Nature
Cooldown 3 min
Other information
Level learned 54
Related buff
Spell nature lightning.png
  • Magic
  • Innervate
  • Regenerating X mana every 1 sec.
  • Duration: 10 sec
Energy surged through her body like a raging river.[1]

Innervate is a druid buff spell that regenerates mana of the target by 10% of the druid's maximum mana over 10 seconds. If the druid casts the spell on themselves, they will regain a total of 20% of their maximum mana.

It is learned at level 54.

Contents

Notes

  • Innervate's buff is a Magic effect, so it can be dispelled; hence, you should be careful when using it during PvP.

Images

Improvements

Inv glyph majordruid.png
Inv glyph majordruid.png
  • Glyph of Innervate
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec.
  • Classes: Druid
  • Requires Level 25
  • Sell Price: 1s

Tips and tactics

  • The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • When playing as Feral in a group, do not forget about this ability. If you are tanking, you can use Innervate on party members between pulls to reduce time spent drinking.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
  • In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
  • On battle resurrecting a healer or other caster, Innervate enables them to rejoin the fight faster.

Patch changes

  • MoP Patch 5.0.4 (2012-08-28): Now causes the target to regenerate 10% of the caster's mana instead of 5% of the target's mana. Additional self mana regeneration reduced from 15% to 10%.
  • Cataclysm Patch 4.2.0 (2011-06-28): Now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • WotLK Patch 3.2.0 (2009-08-04): Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • WotLK Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
Previously based on spirit.
  • WotLK Patch 3.1.0 (2009-04-14): This spell no longer costs mana.
  • TBC Patch 2.0.1 (2006-12-05): Innervate moved to the Balance tree, making it castable while in Moonkin Form.
  • Patch 1.11 (2006-06-20): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
Previously the 31 point talent in the Restoration tree.

See also

References

External links


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