Horde
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- This article is about the recent history and current state of the Horde. For its past, see History of the Horde.
- The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.
- In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.[1]
The Horde is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies.[2]
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Members
Major members
Major member races include:
Durotar
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Orc - The surviving orcs of Azeroth's First, Second and Third Wars, who were released by Thrall from the Internment camps of Lordaeron and led by him to form their new destiny in Kalimdor while attempting to re-embrace their once honorable, shamanistic ways and fight the corruption of demonic magic. Capital is Orgrimmar in Durotar.
- Led by
Warchief Garrosh Hellscream
- They have a large presence in Central Kalimdor. After the Dark Portal opened the orcs make bases in Outland to investigate their past. They also have bases in Northrend where they fought against the Scourge.
The Orcs in the Horde are from the following clans:
- Frostwolves - Thrall's own clan, and one of the few clans in the Eastern Kingdoms.
- Warsong - A powerful warrior clan that battle the elves for Ashenvale.
- Led by
Garrosh Hellscream
- Led by
- Bleeding Hollow - The clan returned to Draenor after the Second War, but as it was torn apart some members crossed safely into Azeroth at the same time as the Warsong clan. They were captured and later rescued from the internment camps, and now they serve the new Horde. Additionally they have a notable presence in the Mag'har.
- Led by
Jorin Deadeye
- Led by
- Burning Blade - The blademasters were once part of the Burning Blade, although the clan consumed itself in the throes of demonic corruption, these few swordsmen are still part of the Horde.
- Dragonmaw - The Dragonmaw clan residing in the Twilight Highlands, have recently joined the new Horde.[3]
- Led by
Warlord Zaela
- Led by
- Rageroar - A newly created clan that was assaulting Northwatch hold. It is destroyed at the end of the Alliance questline.[4]
- Led by
Karga Rageroar
- Led by
- Shadowmoon - Scouts are seen fighting for the New Horde at Shadowmoon Village.
- Led by
Overlord Or'barokh
- Led by
- Twilight's Hammer - At least one orc that was in the clan before it was a cult fights for the Horde.[5]
- Shattered Hand - The Azerothian part of the clan have joined Thrall and serve as the Horde's guild of assassins.
- Blackrock - Eitrigg and Varok Saurfang are known members of the new Horde.
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Black Dragonkin - The Dragonmaw have enslaved members of the Black Dragonflight to serve them as mounts.
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Chaos orc - It is speculated that a group of orcs at the Dark Portal is this breed of orc.
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Half-ogre - Many of Azeroth's Half-Ogres assist the Horde when called on.
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Half-orc - Many aligned with their orcish relatives. Some joined the Alliance.
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Ice troll - A few of these trolls are seen serving the Frostwolf Clan. [6]
Wyvern - The Horde has befriended many of these intelligent beasts of Kalimdor, whom they use as riding and flying mounts.
Wolves - The orcs have a special bond with wolves. They are partners with their orcish masters in the hunt and life.
Magnataur - Garrosh domesticated many by holding their young hostage.
Proto-Dragon - Garrosh also domesticated proto-dragons.
Darkspear Tribe
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Jungle troll - Originally from a small chain of islands in the Great Sea. Eventually joined Thrall’s journey to Kalimdor and moved to the Echo Isles, but were then rooted out by the Kul Tiras marines. They are forever indebted to the orcs for saving their tribe and giving them a home. Capital is Darkspear Isle, the largest of the Echo Isles, off the coast of Durotar.
- Led by
Chieftain Vol'jin
- Prior to the reclamation of the Echo Isles, Sen'jin Village in mainland Durotar was the main Darkspear settlement. Darkspear settlements are commonly found in Kalimdor or Outland.
- The Ravasaur Trainers in Un'goro Crater are a group of Darkspear troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.
Raptors - Darkspear are commonly around reptiles, admiring their strength. They brought these beasts from Stranglethorn and have used them as mounts ever since.
Bats - Bats are the traditional flying mounts to Jungle Trolls. Many trolls use bats for suicide runs and burning buildings.
United Tauren Tribes
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Tauren - A race of noble creatures, native to Kalimdor, who befriended the orcs and offered them spiritual guidance and aid. Capital is Thunder Bluff in Mulgore.
- Led by
High Chieftain Baine Bloodhoof
- They also have many camps in Kalimdor. They have also sent ambassadors to their cousins, the taunka, in Northrend.
- Sunwalkers - Paladins who take their power from An'she.
- Led by
Aponi Brightmane and
Tahu Sagewind.
- Led by
The Taurens of the Horde come from various tribes:
- Bloodhoof - The first Tauren tribe to side with the Horde, they are led by Baine Bloodhoof in the wake of his father's death at the hands of Magatha Grimtotem.
- Led by
Baine Bloodhoof
- Led by
- Ragetotem - Proud warriors and the fiercest of Thunder Bluff. Formerly led by Sark Ragetotem.
- Dawnstrider - Experienced enchanters and skilled shamans.
- Runetotem - These tauren have recently discovered the ways of the druid.
- Led by
Hamuul Runetotem
- Led by
- Highmountain - A tribe with several notable members who fought (and still fight) against the Burning Legion. Trag Highmountain is a former member of the tribe.
- Skychaser - The spiritual leaders of the tauren shaman. They were nearly wiped out during the Grimtotem coup to take over Thunder Bluff.
- Thunderhorn - Most of the Thunderhorn tribe are hunters, the greatest among the tauren.
- Grimtotem - The Grimtotem tauren that survived the battle at Thunder Bluff and chose to follow Jevan Grimtotem and ally with the Horde.
- Led by
Jevan Grimtotem
- Led by
- Cloudsong – They picked up the role of spiritual leaders of the tauren shamans after the Skychaser tribe was nearly wiped out.
- Eageltalon – This tribe hunts the harpies of Mulgore.
- Mistrunner – The Mistrunners tribe is dedicated to the druidic path and seeks to heal the earth and ease the suffering of the Earthmother.
- Stonehoof – The Stonehoof are the most talented smiths among the tauren.
- Wildmane – This tribe has largely joined the Runetotem in seeking the ways of the druid.
- Winterhoof – The Winterhoof tribe represents some of the greatest herbalists and alchemists the tauren have to offer.
- Stonespire Tribe - A tauren tribe that lived in the Southern Barrens. Most were killed by the forces of Bael'dun Keep but there are a few survivors.
Kodo - The mighty kodo serve the Tauren as mounts and transporting goods.
Forsaken
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Forsaken - Known as the Forsaken, this group of undead was released from the control of the Lich King and have entered into an alliance of convenience with the other members of the Horde. The group also consists of other undead creatures, such as the val'kyr, that chose to join the Forsaken after the Lich King's death. Capital is the Undercity, beneath the ruined City of Lordaeron in Tirisfal Glades.
- Led by
Queen Sylvanas Windrunner.
- They also have holdings in Silverpine Forest and the Hillsbrad Foothills, as well as towns in the Howling Fjord and the Dragonblight in Northrend.
- Royal Apothecary Society - a faction of forsaken alchemists trying to create a new plague to wipe out the Scourge and, perhaps, humanity.[7] Led by Faranell.

Leper gnome - A few leper gnomes have sworn fealty to Sylvanas and act as assistants to the apothecarys.
- Deathguard - The bulk of the Forsaken military force. They are mostly stationed in the Tirisfal Glades, Silverpine Forest, and the Hillsbrad Foothills, as well as Forsaken outposts in Northrend.
- Cult of the Forgotten Shadow - The official forsaken religion. None is the official leader but the organization have minor characters that have a little major influence over it, also could being as secondary leaderships like Ilius and Aelthalyste.
- Deathstalkers - The forsaken guild of assassins and rogues led by Varimathras, before his betrayal and insurgency.
Vampire Bats - The Forsaken use the great bats of Lordaeron as mounts for Ariel patrols.
Skeletal Horses - The forsaken used these beasts as mounts in life, so they raised them into undeath.
The Forsaken employ various different types of undead
Skeleton - Sylvanas and her necromancers are known to summon skeletons to battle.

Undead elf - Various former high elven citzens who follow the Banshee Queen.
Banshee - Sylvanas has many banshee allies and is known as the banshee queen.
Val'kyr - Following the death of the Lich King, many val'kyr were conscripted by Sylvanas to raise slain enemies as Forsaken.
Abomination - The Forsaken keep a large amount of abominations in their service.
Zombie - The Forsaken has some zombies within their ranks such as Algernon and Boyle.
Sylvanas was able to produce the following during the events of the Third War:
Obsidian Statue - During the Third War, Sylvanas was able to produce Obsidian Statues.
Ghouls - When Sylvanas first was freed from Arthas, all she had was her banshees and a small group of ghouls.
Crypt Fiends - During the Third war, Sylvanas had a group of crypt fiends in her forces.
Gargoyles - Sylvanas was also able to produce a few gargoyles.
Frost Wyrms - Sylvanas eventually learned how to raise Frost Wyrms.
Kingdom of Quel'Thalas
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Blood elf - Dealt a devastating blow during the Scourge invasion of Quel'Thalas, the high elves cast off their name and dubbed themselves the "blood elves," in honor of the fallen. Tirelessly working to reclaim their homeland from the lingering Scourge and the ever-vengeful Amani, the sin'dorei sought to join the reformed Horde with the strong backing of their former ranger general, Lady Sylvanas Windrunner. With the Sunwell restored and the monumental betrayal of their prince behind them, a bright future now lies ahead for the blood elves of Quel'Thalas.[8] Capital is Silvermoon City in Eversong Woods, in northern Quel'Thalas.
- Led by
Regent Lord Lor'themar Theron.
- Magisters - Quel'Thalas' primary magic users.
- Led by
Grand Magister Rommath.
- Led by
- Farstriders - A group of blood elves dedicated to safeguarding their homeland from any and all threats, near and far.
- Led by
Halduron Brightwing.
- Led by
- Blood Knights - Silvermoon's order of blood elf paladins.
- Led by
Lady Liadrin.
- Led by
- The Sunfury - A ruthless blood elven military force once under the command of Prince Kael'thas. Many have since returned home to Quel'Thalas, following the betrayal of their prince to the Burning Legion.[9]
- The Reliquary - A group of examiners and archaeologists out to give the Horde a monopoly on magical artifacts.
- Led by
Tae'thelan Bloodwatcher.
- Led by
- They also have holdings in the Ghostlands, alongside the Forsaken and an encampment in Hellfire Peninsula in Outland, to support blood elf pilgrims traveling through the Dark Portal from Azeroth. The Reliquary has a number of blood elven camps in and adjacent to the Badlands, Tanaris, and the Blasted Lands.
Hawkstrider - For their grace and beauty the blood elves have adopted hawkstriders as their war mounts.
Dragonhawk - The blood elves use the dragon hawks for scouting and mounts. The hawks make their home on Quel'Danas.
Arcane Guardian - The blood elves use the arcane guardians for protection from invaders. The golems patrol all around Quel'Thalas.
Bilgewater Cartel
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Goblin - With the Cataclysm consuming their home island of Kezan, the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the Lost Isles. While there, they are attacked by the Alliance and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks. Current home is Bilgewater Harbor in the heavily-reshaped Azshara. The goblins also have a district led by Boss Mida within the orcish capital of Orgrimmar.
- Led by
Trade Prince Jastor Gallywix.
Trike - Like the gnomes, the goblins are masters of engineering and have built trikes - essentially three-wheeled motorcycles - to serve as their mounts.
Hobgoblins - huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the bank.
Huojin Pandaren
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Pandaren - Huojin are a pandaren faction of the Wandering Isle, that has decided to join the Horde ranks, giving the similiarities in the moral code of its races. Huojin philosophy states that inaction is the greatest injustice, and that there is no shame in defending one's homes and loved ones regardless of cost.
- Led by
Ji Firepaw.
Horde Forces
The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
Classic
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Frostwolf clan – This clan settled in the Alterac Mountains attempting to claim the area for their own, however the Stormpike Dwarves have historic connections to the land dating back before the orcs arrival leading to a confrontation.
- Led by
Drek'thar
- Led by
-

Defilers – A force of Forsaken sent to gather resources of Arathi Basin, found themselves fighting a vicious war with the League of Arathor, humans who are native to the land of Arathi who in turn are fighting to gather resources for the Alliance.
- Led by
The Black Bride
- Led by
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Warsong Outriders – Following the Third War, the Warsong clan that invaded Ashenvale and began deforestation have not ceased their operation and have come into direct conflict with the Silverwing Sentinels who are bent on protecting their ancestral homeland.
- Led by
Gargok
- Led by
Burning Crusade
- Thrallmar - is the name for the Horde expeditionary forces to Outland, who quickly found many native allies. Consist of all the Horde races. The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
- Led by
Nazgrel
- Led by
-

Mag'har - Mag'har are orcs from various clans that escaped corruption and remained in Outland throughout all three wars.
- Led by
Greatmother Geyah
- Led by
Wrath of the Lich King (Horde Expedition)
- Warsong Offensive - The main forces of the horde's expedition to northrend, led by Garrosh Hellscream.
- Kor'kron Guard - the elite fighting forces of the Horde, serving the Horde Expedition in Northrend.
- Led by
Varok Saurfang
-

Taunka - Ancient relatives of the tauren, were thought to be lost until re-discovered by Garrosh Hellscream and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after Roanauk Icemist is rescued.
- Led by
Roanauk Icemist
- Led by
-

Hand of Vengeance - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
-

Sunreavers - The blood elven members of the Kirin Tor, named for their leader, Aethas Sunreaver. The Horde, traditionally barred from Dalaran, is allowed entry to the city due to their efforts.
- Led by
Aethas Sunreaver
- Led by
Cataclysm
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Hellscream's Reach - An elite Horde regiment comprised solely of veterans of multiple tours of duty. Handpicked by Garrosh himself, he has commanded them to take complete control of Tol Barad.
- Led by
Garrosh Hellscream
- Led by
Other members
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Stonemaul - This faction joined the Horde after Rexxar bested Kor'gall in a duel for the leadership of the clan. After, Rexxar disappeared into the Barren wilderness and made the ogre Mok'Morokk the leader of the clan. Although Mok'Morokk fell prey to temptations of power after Rexxar's departure and so the Stonemaul Village, actual former capital of the clan, was raided by Onyxia's brood. Mok’Morokk led the clan to Brackenwall Village, current capital, where he ruled unquestioned until an unknown challenger drove him out. Currently many support Tharg as a new leader.
- Led by
Rexxar
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Dreadmaul - After losing Dreadmaul Hold a portion of the Dreadmaul tribe have become slaves to the conquering Horde forces while another portion of the clan fight to reclaim their former home.[10]. Some still remain and continue to fight the Horde for their home.
- Led by
Okrilla
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Dunemaul - Shortly after the shattering the Dunemaul band joined the Horde due to the efforts of Megs Dreadshredder and the Dunemaul "Emissary" who are stationed at the Dunemaul Recruitment Camp.
- Led by
Megs Dreadshredder[citation needed]
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Mok'nathal - This clan of hunters and beastmasters were discovered by Rexxar during his activities in Outland.
- Led by
Leoroxx
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Revantusk - Situated in the Hinterlands, led by Primal Torntusk and Elder Torntusk, are Independent, though loosely allied with the Horde. The Revantusk have also been known to have Dire Trolls such as Ongo'longo among them. At Elder Torntusks return, the Revantusk have joined the Horde as full members.
- Led by
Elder Torntusk
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Shatterspear - Personally recruited by Garrosh Hellscream to fight against the Night Elves.[11] mostly situated the Shatterspear Village. The tribe suffers heavy losses (possible annihilation) during the night elves attacks.[12]
- Led by
Jor'kil the Soulripper
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Twilight Highlands tribe - Another, seemingly Jungle Troll, aids the Horde in the Twilight Highlands; oddly, they are native to the region.[13]
- Led by
Jon-Jon Jellyneck
Boulderslide - They became servants of the Horde thanks to the efforts of Subjugator Devo.[14] [15]
- Led by
Subjugator Devo
Former Horde members
- Main article: History of the Horde
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Zul'Aman - Allied with the Horde during the Second War after their leader, Zul'jin was rescued from the Alliance of Lordaeron by Horde warriors.
- Led by
Zul'jin
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Ogre clans - The ogres followed the orcs through the Dark Portal.
- Led by
Orgrim Doomhammer
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Steamwheedle - Trade Prince Steamwheedle realized that was an error joined in the Horde after the defeat of the factions in the Second War.
- Led by
Trade Prince Steamwheedle
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Shadow Council - Most of the faction was slayed by the ex-Warchief Orgrim after the First War.
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Daemon - These dreaded hell spawns were summoned by the warlocks of the Shadow Council to do their bidding.
Red dragonkin - These noble creatures were subjugated by the Dragonmaw Clan using the Demon Soul.
Ogre magi - Gul'dan muted and corrupted many ogres into intelligent spell casters.
- Led by
Gul'dan
Black dragonkin - These servants of the Old Gods briefly allied themselves with the Horde of Draenor out of convenience.
- Led by
Deathwing
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Kingdom of Alterac - A revel human kingdom that allied with the Horde during the second war.
- Led by
Aiden Perenolde
Death Knight order - Order of undead magic users created from the corpses of the fallen knights of Azeroth and the spirits of the orcish warlocks from the First War.
- Led by
Gul'dan
Leadership and History
- Horde
- Darkspear tribe
- United Tauren tribes
- Forsaken
- Quel'Thalas
- Bilgewater Cartel
| History | Third War | Aftermath | Cataclysm | ||||
|---|---|---|---|---|---|---|---|
| Horde | Thrall | Garrosh Hellscream | |||||
| Mulgore | Cairne Bloodhoof | Baine Bloodhoof | |||||
| Darkspear | Sen'jin Vol'jin |
Vol'jin | |||||
| Forsaken | Sylvanas Windrunner | ||||||
| Quel'Thalas | Lor'themar Theron Kael'thas Sunstrider |
Lor'themar Theron | |||||
| Bilgewater Cartel | Jastor Gallywix | ||||||
Lor'themar Theron, Lord of Quel'Thalas
Garrosh Hellscream, Warchief of the Horde
Sylvanas Windrunner, Dark Lady of the Forsaken
History
- See also: Old Horde and History of the Horde, Dark Horde, Fel Horde
In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.
During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadowhunter Vol'jin of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.
The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the Alliance who believe them to be their old selves still.[16][17][18] The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.
In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields, keeping relations between the Horde and Alliance in a state of Cold War. However, the two factions still officially kept a truce despite the rising conflicts until the Battle for the Undercity, when King Varian Wrynn, tired of constant backstabbing from various factions within the Horde, officially declared war.
Organization
Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance. Orgrimmar is the obvious center for now, and the warchief of the Horde stands as the undisputed leader. The warchief holds dominion over the entire Horde[19]. The warchief maintains the Horde, is able to declare war for the entire Horde, take any precaution to ensure the stability and security of the Horde's member states, and has the final say in the induction of new Horde members.
All members of the Horde have to swear a blood oath to join the Horde and are thus obligated to follow the warchief's commands and support the warchief in war if the warchief calls upon them for aid. The position of warchief can be attained by having the previous warchief chose a successor or challenging the current warchief to a Mak'gora: a prearranged duel with deadly weapons between two people following a formal procedure in the presence of witnesses and traditionally fought until one party yields or is killed, usually to settle a quarrel involving a point of honor.
The warchief may accept ambassadors and advisors from all the different tribes and members of the Horde to makes sure their voice is heard in the running of the fledgling empire. Although only the warchief may have the final say in matters concerning the entire Horde.
All races with in the Horde may chose a single leader to govern their people and their people's kingdoms and also to represent their people in the high Horde echelon.
Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the blood elves, tauren, undead, trolls and orcs have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the Mok'Nathal beastmaster Rexxar.
Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.
Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.
The Unifacation
The Horde in Kalimdor serve under Warchief Garrosh Hellscream's leadership. They include most of the orcs, the tauren, the Darkspear trolls, the goblins of the Bilgewater Cartel, and a number of less prominent races within the Horde - such as the Stonemaul ogres. They are united to claim Kalimdor for themselves, secure key provisions and supplies needed to support their people, and forcibly remove Alliance incursions from their own lands. This Horde is the result of the actions in Warcraft III: Reign of Chaos.
Nation of Durotar
The orcs of Durotar follow Warchief Garrosh in the absence of Warchief Thrall. Their culture is split mostly between the orcs' warrior spirit and their shamanistic roots, which has recently wrought on conflict between the younger and older generations. Dedicated to carving out an existence in a world that has come to largely revile them, the orcs have recently turned their attention to reinvigorated conquests. Ashenvale and Stonetalon are among their first targets, and ultimately Warchief Hellscream intends to unite the entirety of Azeroth under a single banner.[20]
Darkspear tribe
The Darkspear of the Broken Isles have a very savage and dark history studying voodoo arts and worshiping the loa, however after Thrall had saved their tribe from extinction, Vol'jin son of Sen'jin pledged his tribe to the Horde. Some trolls have now began to study shamanism and more recently druidism, some of these trolls even mix shamanism with voodoo arts, most of the members of the tribe have or are attempting to give up the ways of cannibalism and the other traits of their race's darker history. After retaking much of their territory from the treacherous Zalazane, the Darkspear have been invited to join a revitalized troll empire under the Zandalari's leadership - though Vol'jin has declined this offer.
United Tauren Tribes
The noble tauren of Kalimdor are a race that had hunted the lands of central Kalimdor for generations, however when Thrall and his orcs had arrived onto the lands of Kalimdor they had already been driven near extinction by the marauding centaur that rampaged through their lands. Under the leadership of their high chieftain Cairne Bloodhoof and the young warchief Thrall, the tauren managed to drive back most of the centaur. Since then, Cairne has pledged his people to the Horde. After Cairne's death, the young Baine Bloodhoof has arisen to take his father's place and lead the tauren into a brighter future. With the recent Alliance incursion into the Barrens, the tauren have created a mighty gate to protect their homeland of Mulgore. Even if their Horde allies turn down dark paths during this war, the tauren have resolved to be the light that guides them through it.[21]
Bilgewater Cartel
The cunning Bilgewater Cartel goblins from Kezan, one of the most (if not the most) powerful goblin cartels that dominates trade in the south seas, have recently joined the Horde. After Deathwing assaulted Kezan and the goblins were forced to flee, their first escape ships were attacked by an Alliance fleet. With a common enemy, the goblins assisted the captive former Warchief Thrall in breaking his bonds and obliterating the Alliance on the Lost Isles. Their future was tested when their leader, the angered Trade Prince Gallywix, attempted to defeat Thrall and take over Azshara for himself, though this ultimately ended in failure. Thrall mercifully allowed him to retain his position as Trade Prince, and thus the Bilgewater goblins were accepted into the Horde.
Forsaken
The Horde of the Eastern Kingdoms was initially next to non-existent, with only the Frostwolf orcs and other smaller forces in operation around the continent. In recent years, however, the Horde's presence has been bolstered by the inclusion of the Forsaken of Lordaeron and the blood elves of Quel'Thalas. While considered members of the Horde, their bonds with the western Horde are perhaps not on the same level as the orcs, trolls and tauren.
The Forsaken were once part of the Scourge, forced into mindless servitude under the Lich King. After the Lich King's grip began to weaken, the banshee queen Sylvanas Windrunner broke free from his will, and went on to both free and rally other undead beings to join her own empire of undeath, dubbed the "Forsaken." Under Lady Sylvanas' leadership, the Forsaken used any means necessary to conquer the fallen kingdom and remove both the dreadlords and other foes threatening their dominion. After expelling the Scourge from capital city and massacring the last remaining holdouts of the Alliance, they took over the catacombs of the former capital, renaming the city "Undercity."
With the backing of the tauren, Thrall warily accepted the Forsaken into the Horde, though this alliance of convenience has been tested - great betrayal at the hands of Grand Apothecary Putress has put the Forsaken on a tight leash, made tighter by the new Warchief's less lenient stance on their modus operandi.
Kingdom of Quel'Thalas
The blood elves of Quel'Thalas preside over the other major kingdom of the Eastern Horde. After the Scourge onslaught essentially culled the high elven race, with over 90% of their people killed, the remaining 90% vowed to avenge the destruction of their once-great nation and dubbed themselves the "blood elves" in honor of their fallen brethren. After retaking their homeland with the volatile new powers the magisters advocated, the kingdom of Quel'Thalas was offered aid from an unlikely source - the Forsaken, whose queen, Lady Sylvanas, had lost her life in her attempt to protect Quel'Thalas from the Scourge. With their assistance, the blood elves were able to fend off the lingering Scourge in the kingdom, and were able to enter the Horde as an equal nation of its own.
Quel'Thalas suffered another dark hour in recent years, when its twisted scion Kael'thas Sunstrider attacked his homeland in a mad bid to usher the Burning Legion's master into Azeroth. He was put to death for this on Quel'Danas, and Lor'themar Theron has thus become the sole leader of the blood elven people.
Videos
Lore For Noobs
- Lore For Noobs The Horde Part 1
- Lore For Noobs The Horde Part 2
- Lore For Noobs The Horde Part 3
- Lore For Noobs The Horde Part 4
- Lore For Noobs The Horde Part 5
- Lore For Noobs The Horde Part 6
- Lore For Noobs The Horde Part 7
- Lore For Noobs The Horde Part 8
- Lore For Noobs The Horde Part 9
- Lore For Noobs The Horde Part 10
- Lore For Noobs The Horde Part 11
- Lore For Noobs The Horde Part 12
- Lore For Noobs The Horde Part 13
- Lore For Noobs The Horde Part 14
- Lore For Noobs The Horde Part 15
References
- ^ Darkmoon Faire Cataclysm Promotion: Fortune card
- ^ "Beginnings and Ends"
- ^
[84] Negotiations Terminated - ^
[31] Silencing Rageroar - ^ Theldurin the Lost
- ^ Frostwolf Stable Master.
- ^ Arthas: Rise of the Lich King, p247
- ^ http://us.battle.net/wow/en/game/race/blood-elf
- ^ In the Shadow of the Sun
- ^
[55] Futile Pride - ^
[15] Disturbing Connections - ^
[14] Ending the Threat - ^
[85] Kor'kron Drop - ^
[29] Reinforcements... - ^
[30] Kobold Fury! - ^ "The Founding of Durotar: A Blaze of Glory Map: Theramore Isle", Warcraft III: The Frozen Throne. Blizzard Entertainment. Admiral Proudmoore: "Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you.".
- ^ Alliance & Horde Compendium, pg. 55. Quote: Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.
- ^ Horde Player's Guide, pg. 175. Quote: For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.
- ^ World of Warcraft manual, 182
- ^
[81] Call of Duty - ^ Baine Bloodhoof
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