- For the Pet Battle ability, see
[Hibernate].
| Hibernate |
- Hibernate
- Level 66 druid ability
- 30 yd range
- 6% of base mana
- 1.5 sec cast
- Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
|
| Usable by |
| Class |
Druid |
| Properties |
| Type |
Offensive, Utility |
| School |
Nature |
| Cooldown |
None/Global Cooldown |
| Other information |
| Level learned |
66 |
| Related debuff |
|
|
- "Let sleeping beasts lie." - Eriun Moonglow[citation needed]
Hibernate is a druid crowd control spell available at level 66.
Notes
Tips and tactics
- In a PvE setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and
[Starfire].
- Used in combination with
[Entangling Roots] and, where permitted,
[Flight Form], Hibernate makes the druid an impressive farming class, allowing you to get to herbs and mining nodes without having to fight for them.
- Hibernate can be used to help crowd control in instances where beasts or dragonkin are present.
- Only one target can be forced to hibernate at a time. Casting Hibernate on a second target will cause the first to awaken.
- Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted.
- In PvP, It is good to use against a Hunter's pet, a Druid in Feral forms, and a Shaman in
[Ghost Wolf] form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them. It also has a somewhat shorter PvP duration of 8 seconds, and is subject to diminishing returns.
Patch changes
Patch 4.0.6 (2011-02-08): Now has a PvP duration of 8 seconds.
Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
Patch 1.1.0 (2004-11-07): Facing requirement removed.
External links