Hemorrhage

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Hemorrhage
Spell shadow lifedrain.png
  • Hemorrhage
  • Level 10 Subtlety rogue ability
  • Melee range
  • 30 Energy
  • Instant
  • Requires Melee Weapon
  • An instant strike that deals 140% weapon damage (203% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo point.

    Replaces [Sinister Strike].
Usable by
Class Rogue
Properties
Type Offensive
School Physical
Cooldown None/Global Cooldown
Other information
Level learned 10
Modified by  [Glyph of Hemorrhage]
Affects [Sinister Strike]
Related debuff
Spell shadow lifedrain.png
  • Hemorrhage
  • Suffering X damage every 3 sec.
  • Duration: 24 seconds

Hemorrhage is a Subtlety Rogue ability, available at level 10. It is an instant strike, dealing 140% weapon damage (203% if a dagger is equipped) as well as leaving a debuff that deals damage over time.

Contents

Improvements

  • The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
  • The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
  • The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.
Inv glyph minorrogue.png
Inv glyph minorrogue.png
  • Glyph of Hemorrhage
  • Minor Glyph
  • Use: Permanently teaches you this glyph.

    Your Hemorrhage ability only causes lingering damage over time to targets that were already afflicted by a Bleed effect.
  • Classes: Rogue
  • Requires Level 25
  • Sell Price: 1s

Notes

  • Hemorrhage does not stack with [Garrote] nor [Rupture] as it is not a bleed effect; the additional damage is not applied to the damage ticks of either ability.
  • If you plan to use Hemorrhage always look for the weapon that has the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.

Patch changes

  • MoP Patch 5.0.4 (2012-08-28): Weapon damage reduced from 155% to 140%, dagger damage bonus changed to 203%, cost reduced from 35 to 30 Energy, causes the target to take 50% of the damage over 24 seconds, and no longer causes the target to take additional damage from bleed effects. Replaces Sinister Strike.
  • Cataclysm Patch 4.0.1 (2010-10-12): Changed to increase Bleed damage taken instead of all damage.
  • WotLK Patch 3.3.3 (2010-03-23): If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
  • TBC Patch 2.3.2 (2008-01-08):
    • Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
    • Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
    • This ability now correctly does additional damage when its debuff has already been applied.
  • TBC Patch 2.3.0 (2007-11-13): This ability now does 125% of weapon damage.

External links


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