Guild advancement

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Guild advancement is a feature announced during BlizzCon 2009 which allows guilds to level in a way similar to characters. There are currently 25 levels for a guild to progress through. Experience towards level progression is gained through guild member participation in dungeon and raid boss kills, battleground victories, Arena victories, and profession skill-ups. To qualify for guild XP, a raid or PvP group must be composed of at least 80% guild members (with some exceptions, see exact numbers below). Participating in any of these activities will also grant players reputation with the guild, which allows them to purchase unlocked guild rewards like heirlooms, recipes, pets and mounts. Originally, there was also going to be a guild currency and a guild talent tree system, but they were simplified (guild talent trees became a set of linear guild perks without exclusive choices, and guild rewards are purchased with gold instead of an additional currency type).

Contents

Earning guild experience

A guild is able to level up to level 25. Advancement in levels is done in a manner similar to player characters: a variety of tasks lead to earning XP which counts toward advancing to the next level.

Activities which earn guild XP include:

  • Boss kills in a raid or dungeon in which most of the party is from the same guild (see below)
  • Rated Battleground or Arena wins in which most of the party is from the same guild (see below)
  • Completing quests / daily quests that reward experience[1]
  • Completing Guild Challenges.

For each level, the guild is awarded a special perk. These perks will add convenience to guild-related activities like raid-wide resurrection after a wipe or raid-wide summons.

Size of party to qualify for guild experience

The top left of your minimap will show a small flag with your guild logo indicating if your instance qualifies for Guild achievements. Hovering your mouse over the flag indicates the status. If it isn't showing the flag then your group won't qualify for guild XP/rep.

Raid and Dungeon boss kills

Guild xp for boss kills is scaled on a few factors:

  • Boss level
  • Normal / Heroic (Heroic dungeons have a 1.5 multiplier on all guild experience earned.)
  • Number of guild members present (more xp for raids, since they are limited to once a week)
Instance Type Guild members required to receive guild achievements and guild XP
25 player raid 20 guild members
10 player raid 8 guild members
5 player dungeon 3 guild members for 50% of normal guild XP
4 guild members for 100% of normal guild XP
5 guild members for 125% of normal guild XP
Pre-Wrath 25/40 player raids 10 guild members

Arena victories

  • Amount of guild members present
    • 2/2
    • 3/3
    • 5/5

Rated battleground victories

  • Amount of guild members present


Guild XP & guild reputation caps

As of 5.0.4 both the Guild Experience and the Guild Reputation caps have been removed.

The daily cap pre-5.0.4 on guild XP is 7,807,000 (7.807 million) XP. The guild's current XP is listed in the Guild Tab, which also showed a meter of how close your guild is to the daily cap. The daily cap on guild XP was removed at guild level 20; during the last five levels there was no limit on experience gains. See the table below for the time that was required for each level (assuming the cap was hit each day).

The weekly cap pre-5.0.4 on Guild Rep per individual member is 4,375 rep. Thus it took approximately 9½ weeks in a guild to reach exalted, provided you had enough guild activity each week to reach the cap. The weekly cap reset along with Daily Quests: 3 AM server time on Tuesday Morning for US servers, and 3 AM server time Wednesday morning for EU servers.

Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after Cataclysm's release, leading to the belief that every guild that hits the daily XP cap every day would eventually reach guild level 25 on the same day. As stated above, though, later patches and hotfixes removed the guild EXP cap for the last few levels, allowing guilds to meaningfully compete for Realm First.

Guild perks

Level XP Required Quests Needed (Post-5.0.4) Days Needed (Pre 4.2.0) First Possible Date to Get Spell Description
2 16,580k 277 3 [Fast Track] (Rank 1) Experience gained from killing monsters and completing quests increased by 5%.
3 18,240k 288 6 2010-12-11 [Mount Up] Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas.
4 19,900k 332 9 2010-12-14 [Mr. Popularity] (Rank 1) Reputation gained from killing monsters and completing quests increased by 5%.
5 21,550k 360 13 2010-12-18 [Cash Flow] (Rank 1) Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
6 23,220k 387 16 2010-12-21 [Fast Track] (Rank 2) Experience gained from killing monsters and completing quests increased by 10%.
7 24,880k 415 20 2010-12-25 [Reinforce] (Rank 1) Items take 10% less durability loss when you die.
8 26,530k 443 25 2010-12-30 [Hasty Hearth] Reduces the cooldown on your Hearthstone by 15 minutes.
9 28,190k 470 29 2011-01-03 [Reinforce] (Rank 2) Items take 20% less durability loss when you die.
10 29,850k 498 34 2011-01-08 [The Doctor Is In] MoP Increases healing received from bandages by 25%.
11 31,510k 526 39 2011-01-13 [Mobile Banking] Summons your guild bank for 5 minutes. 3 second cast, 1 hr cooldown, must be Friendly with guild to use.
12 33,170k 553 44 2011-01-18 [Mr. Popularity] (Rank 2) Reputation gained from killing monsters and completing quests increased by 10%.
13 34,820k 581 50 2011-01-24 [Honorable Mention] (Rank 1) Increases Honor points gained by 5%.
14 36,490k 609 56 2011-01-30 [Working Overtime] (Rank 1) Increases the chance to gain a skill increase on tradeskills by 10%.
15 38,140k 636 62 2011-02-05 [The Quick and the Dead] Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
16 39,800k 664 68 2011-02-11 [Cash Flow] (Rank 2) Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
17 41,450k 691 75 2011-02-18 [Guild Mail] In-game mail sent between guild members now arrives instantly.
18 43,120k 719 82 2011-02-25 [For Great Justice] (Rank 1) Increases Justice points gained by 10%.
19 44,780k 750 89 2011-03-04 [Honorable Mention] (Rank 2) Increases Honor points gained by 10%.
20 46,430k 774 96 2011-03-11 [For Great Justice] (Rank 2)MoP Increases Justice points gained by 20%.
21 48,090k 802 * * [Ride Like the Wind] MoP Increase flight path travel speed by 25%.
22 49,750k 830 * * [Working Overtime] (Rank 2) MoP Increases the chance to gain a skill increase on tradeskills by 20%.
23 51,410k 857 * * [Bountiful Bags] Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
24 53,060k 885 * * [Bartering] Reduces the price of items from all vendors by 10%.
25 54,730k 913 * * [Mass Resurrection] Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast when in combat or while in a battleground or arena. 100 yd range, 10 sec cast.
Total 845,670k 14095
  • As of 5.0.4 the daily cap on experience gained has been removed.

Removed

Guild items and guild reputation

Participating in various activities earns members Guild reputation. Members can buy special items (with gold) based on their current reputation level.

Guild achievements

Main article: Guild achievements

Guilds are able to gain achievements for killing bosses, obtaining a certain membership demographic, and other activities. Some achievements reflect achievements already available to players.

Patches and hotfixes

  • Cataclysm Patch 4.2.0 (2011-06-28):
    • The daily guild experience cap has been increased by 25%.
    • The weekly guild reputation cap has been increased by 25%.
    • The guild experience cap is now removed at level 20, down from level 23.
  • Cataclysm Patch 4.0.6 (2011-02-08): Once a guild hits level 23, the daily cap on experience gained is removed.
  • Hotfix (2011-01-18): "Guild experience daily resets should no longer sometimes fail to occur."
  • Hotfix (2010-12-13): "The guild experience gained from quests has been greatly reduced from 100% to 25%."
  • Hotfix (2010-12-08): "Guilds no longer receive guild experience when earning guild achievements."
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

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