Energy

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Energy is represented as a yellow bar under the rogue or druid's health.

Energy is the rogue's equivalent of the caster's mana and the warrior's rage. It is also used by the druid's [Cat Form] and death knight ghouls. Energy is required for the execution of many rogue abilities and Cat Form abilities, although standard melee attacks don't depend on it at all. By default the energy bar is full, with 100 points of energy. Energy regenerates at a fixed rate of 1 energy every decisecond (ie every one tenth of a second), in and out of combat.

Contents

Pool size and regeneration rate

The size of the energy pool and the regeneration rate are both constant - they do not increase with levels, and are not related to any statistics. However, there are various ways rogues can improve these.

Rogue options

Energy regeneration bonuses stack that way:

100% + Vitality + [Overkill] + [Adrenaline Rush] = max 255% = 25.5 energy per second

Equipment

  •  [Renataki's Charm of Trickery] On Use: Instantly increases your energy by 60 (reduced by 2 every level after level 60).
  • Nightslayer Armor 5 set bonus: Increases your maximum energy by 10.
  • Bonescythe Armor 4 set bonus: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
  • Madcap's Outfit 5 set bonus: Reduces energy cost of your Eviscerate and Rupture Abilities by 5.
  • Assassination Armor 4 set bonus: Reduces the energy cost of Eviscerate and Envenom by 10.
  • Gladiator's Vestments 4 set bonus: Increases your maximum energy by 10. (Any combination of Season 1, 2, 3, and/or 4 will give the bonus.)

Druid options

  • The [Berserk] talent reduces energy cost of cat abilities by 50% when activated.
  • The [King of the Jungle] talent grants 20 energy per rank (max 60 energy) when activating [Tiger's Fury] ability.
  • The [Primal Madness] talent increase maximum energy by 10 per rank (max 20 energy) when activating [Tiger's Fury] ability or [Berserk] for the duration.
  • The [Omen of Clarity] talent grants a chance to reduce the energy cost of the next ability by 100%.
  • Malorne Harness 2 set bonus: Your melee attacks in Cat Form have a chance to generate 20 additional energy.
  • Thunderheart Harness 2 set bonus: Reduces the energy cost of your Mangle ability in Cat Form by 5.
  • The [Furor] talent keeps 33 energy per rank (max 100) when druid shift out of cat form.

Patch changes

  • WotLK Patch 3.0.3 (2008-11-04): Regeneration went from 20 energy per tick to 1 energy per decisecond.
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