Energy
From Wowpedia
Energy is the primary resource used by rogues, druids in
[Cat Form] and Brewmaster and Windwalker monks. Energy regenerates at a fixed rate of 1 energy every decisecond (ie every one tenth of a second), in and out of combat, and is capped at 100. This makes energy a very fast-regenerating and fast-depletable resource.
Contents |
Pool size and regeneration rate
This article or section contains information that is out-of-date.
|
The size of the energy pool and the regeneration rate are both constant - they do not increase with levels, and are not related to any statistics. However, there are various ways to improve these.
Consumables
[Thistle Tea] can be made by rogue cooks and provides 100 energy instantly on a five minute cooldown. At level 70,
[Thistle Tea] gives 40 energy; at level 80, it restores 20 energy.
[Pure Energy] and
[Crimson Steer Energy Drink] are both quest rewards that restore energy when used.
Talents and glyphs
Rogue
- Assassination
[Assassin's Resolve] is awarded when choosing assassination as you specialization and increases the energy pool by 20.- The
[Overkill] talent increases your energy regeneration by 30% while stealthed and for 20 seconds after breaking it. - The
[Cold Blood] talent gives you 25 energy when activated. - The
[Murderous Intent] talent gives you 15 energy when backstabbing a target below 35% health. - The
[Venomous Wounds] talent has a 30% chance to restore 10 energy when using
[Rupture] or
[Garrote] on a poisoned target. You also regain more energy if the target dies while Rupture is still on the target.
- Combat
- Vitality is awarded when choosing combat as you specialization and increases the energy regeneration rate by 25%.
- The
[Combat Potency] talent gives your off-hand attacks and
[Main Gauche] attacks a 20% to regenerate 5 energy. - The
[Adrenaline Rush] talent increases your energy regeneration rate by 100% for 15 seconds.
[Blade Flurry] 'reduces' energy regeneration by 30% when active.- The
[Improved Sinister Strike] talent reduces the energy cost of
[Sinister Strike] by 6.
- Subtlety
- The
[Relentless Strikes] talent gives your finishing moves a 20% chance per combo point to restore 25 energy. - The
[Energetic Recovery] talent empowers your
[Recuperate] ability to also periodically restore 12 energy. - The
[Slaughter From The Shadows] talent reduces the energy cost of
[Ambush] and
[Backstab] by 20, and
[Hemorrhage] and
[Fan of Knives] by 6.
- The
- Glyphs
[Glyph of Backstab] - Your backstab critical strikes grant 5 energy.
[Glyph of Mutilate] - Reduces the energy cost of
[Mutilate] by 5.
[Glyph of Feint] - Reduces the energy cost of
[Feint] by 5.
[Glyph of Tricks of the Trade] - Removes the Energy cost of your
[Tricks of the Trade] ability but reduces the recipient's damage bonus by 5%.
Druid
- The
[Omen of Clarity] passive grants a chance to reduce the energy cost of the next ability by 100%. - Feral Combat
- The
[Furor] talent allows you to keep up to 100 of your Energy when you shapeshift into
[Cat Form]. - The
[King of the Jungle] talent grants 60 energy when activating
[Tiger's Fury] ability. - The
[Stampede] talent makes your next
[Ravage] cost 100& less energy for 10 sec after you use Feral Charge (Cat). - The
[Primal Madness] talent makes
[Tiger's Fury] and
[Berserk] increase your current and maximum Energy by 20 during their durations. - The
[Berserk] talent reduces energy cost of cat abilities by 50% when activated.
- The
Monk
Please add any available information to this section.
Equipment
Rogue
[Renataki's Charm of Trickery] On Use: Instantly increases your energy by 60 (reduced by 2 every level after level 60).- Nightslayer Armor 5 set bonus: Increases your maximum energy by 10.
- Bonescythe Armor 4 set bonus: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
- Madcap's Outfit 5 set bonus: Reduces energy cost of your Eviscerate and Rupture Abilities by 5.
- Assassination Armor 4 set bonus: Reduces the energy cost of Eviscerate and Envenom by 10.
- Gladiator's Vestments 4 set bonus: Increases your maximum energy by 10. (Any combination of Season 1, 2, 3, and/or 4 will give the bonus.)
Druid
- Malorne Harness 2 set bonus: Your melee attacks in Cat Form have a chance to generate 20 additional energy.
- Thunderheart Harness 2 set bonus: Reduces the energy cost of your Mangle ability in Cat Form by 5.
Patch changes
Patch 3.0.2 (2008-10-14): Energy no longer uses the "tick" system and instead regenerates in real time. Regeneration went from 20 energy per tick to 1 energy per decisecond.