Energy

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Energy is represented as a yellow bar under the health bar.

Energy is the primary resource used by rogues, druids in [Cat Form] and Brewmaster and Windwalker monks. Energy regenerates at a fixed rate of 1 energy every decisecond (ie every one tenth of a second), in and out of combat, and is capped at 100. This makes energy a very fast-regenerating and fast-depletable resource.

Contents

Pool size and regeneration rate

The size of the energy pool and the regeneration rate are both constant - they do not increase with levels, and are not related to any statistics. However, there are various ways to improve these.

Consumables

Talents and glyphs

Rogue

Druid

Monk

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Equipment

Rogue

  •  [Renataki's Charm of Trickery] On Use: Instantly increases your energy by 60 (reduced by 2 every level after level 60).
  • Nightslayer Armor 5 set bonus: Increases your maximum energy by 10.
  • Bonescythe Armor 4 set bonus: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
  • Madcap's Outfit 5 set bonus: Reduces energy cost of your Eviscerate and Rupture Abilities by 5.
  • Assassination Armor 4 set bonus: Reduces the energy cost of Eviscerate and Envenom by 10.
  • Gladiator's Vestments 4 set bonus: Increases your maximum energy by 10. (Any combination of Season 1, 2, 3, and/or 4 will give the bonus.)

Druid

  • Malorne Harness 2 set bonus: Your melee attacks in Cat Form have a chance to generate 20 additional energy.
  • Thunderheart Harness 2 set bonus: Reduces the energy cost of your Mangle ability in Cat Form by 5.

Patch changes

  • WotLK Patch 3.0.2 (2008-10-14): Energy no longer uses the "tick" system and instead regenerates in real time. Regeneration went from 20 energy per tick to 1 energy per decisecond.
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