Diminishing returns

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Diminishing returns means that certain spells and abilities become less effective against a target if used frequently within a short period of time. While diminishing returns mostly applies to player characters, some abilities also have diminishing returns in PvE. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within the same category share diminishing returns.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. If the same category of spell (e.g. slowing) is used on that target within 15 seconds, that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. After this, the target is immune from all spells in that category for the next 15 seconds.

Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, this category of diminishing returns will be reset on the target, and the next slowing spell will have full effect.

Contents

Table

Class Spec Effect PvP
Duration (s)
PvE
Duration (s)
DR Category
Death Knight Unholy [Gnaw] (Pet) 3 3 Controlled Stun
Death Knight No [Strangulate] 5 5 Silence
Druid No [Mighty Bash] 5 5 Controlled Stun
Druid No [Cyclone] 6 6 None
Druid No [Entangling Roots] 8 30 Controlled Root
Druid No [Hibernate] 8 40 Disorient
Druid No [Maim] 1-5 1-5 Controlled Stun
Druid No [Pounce] 4 4 Opener Stun
Hunter No [Clench] (Pet) 8 8 Disarm
Hunter Survival [Entrapment] 4 4 None
Hunter No [Freezing Trap] 8 20 Disorient
Hunter No [Pin] (Pet) 4 4 Controlled Root
Hunter No [Scare Beast] 8 20 Fear
Hunter No [Scatter Shot] 4 4 Disorient
Hunter Beast Mastery [Intimidation] 3 3 Controlled Stun
Hunter No [Silencing Shot] 3 3 Silence
Hunter No [Sonic Blast] (Pet) 2 2 Controlled Stun
Hunter No [Snatch] (Pet) 10? 10 Disarm
Hunter Survival [Wyvern Sting] 6? 30 Disorient
Mage Frost [Deep Freeze] 5 5 Controlled Stun
Mage Fire [Dragon's Breath] 4 4 Disorient
Mage Frost Freeze (Pet) 8 8 Controlled Root
Mage No [Frost Nova] 8 8 Controlled Root
Mage Arcane [Improved Counterspell] 4 4 Silence
Mage No [Polymorph] 8 50 Disorient
Mage Arcane [Slow] 8? 15 None
Paladin No [Hammer of Justice] 6 6 Controlled Stun
Paladin No [Holy Wrath] 3 3 Controlled Stun
Paladin Retribution [Repentance] 6 60 Disorient
Paladin No [Turn Evil] 10 40 Fear
Priest No [Psychic Scream] 8 8 Fear
Priest No [Dominate Mind] 8 30 None
Priest Shadow [Psychic Horror] 2-4 2-4 Horror
Priest Shadow [Psychic Horror] (Disarm Effect) 8 8 Disarm
Priest No [Shackle Undead] 10? 50 Disorient
Priest Shadow [Silence] 5 5 Silence
Priest Holy [Holy Word: Chastise] 3 3 Disorient
Rogue No [Blind] 8 60 Disorient
Rogue No [Cheap Shot] 4 4 Opener Stun
Rogue No [Dismantle] 8 8 Disarm
Rogue No [Garrote] 3 3 Silence
Rogue No [Gouge] 4 4 Disorient
Rogue No [Kidney Shot] 2-6 2-6 Controlled Stun
Rogue No [Sap] 8 60 Disorient
Shaman Enhancement Bash (Pet) 2 2 Controlled Stun
Shaman No [Frost Shock] 8 8 Snare
Shaman Enhancement [Frozen Power] 5 5 Controlled Root
Shaman No [Hex] 8 60 Disorient
Warlock Demonology [Axe Toss] (Pet) 4 4 Controlled Stun
Warlock No [Banish] 6 30 None
Warlock No [Mortal Coil] 3 3 Horror
Warlock No [Fear] 8 20 Fear
Warlock No [Howl of Terror] 8? 20 Fear
Warlock No [Seduction] (Pet) 8 30 Fear
Warlock No [Shadowfury] 3 3 Controlled Stun
Warlock No [Spell Lock] (Pet) 3 3 Silence
Warrior No [Charge] 1.5 1.5 Stun
Warrior No [Disarm] 8 8 Disarm
Warrior No [Hamstring] 10 15 None
Warrior No [Intimidating Shout] 8 8 Fear
Warrior Protection [Shockwave] 4 4 Controlled Stun
(Racial) No [Arcane Torrent] 2 2 Silence
(Racial) No [War Stomp] 2 2 Controlled Stun

Shared categories

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Frostbite, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Revenge Stun, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)

Banish, Charge, Cyclone, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.

In PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Patch changes

  • WotLK Patch 3.3.0 (2009-12-08): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • Hotfix (2009-09-09): "We just deployed a hotfix to modify [Holy Wrath] so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts.

    This will affect the difficulty of Combat Anub'arak, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who [glyphed] their Holy Wrath spell.
    "
  • WotLK Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: [Arcane Torrent], [Garrote] silence effect, [Improved Counterspell] effect, [Improved Kick] effect, [Silence], [Gag Order], [Silencing Shot], [Spell Lock], and [Strangulate].
  • WotLK Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns.
  • TBC Patch 2.3.0 (2007-11-13):
    • [Blind] is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as [Cyclone] and is now diminished in PvE as well as PvP.
    • [Riposte] is now subject to diminishing returns in PvP.
    • [Frost Shock] is no longer subject to diminishing returns.
    • [Unstable Affliction]: The silence from this ability is now subject to diminishing returns.
    • [Disarm] is now subject to diminishing returns in PvP.
  • TBC Patch 2.1.0 (2007-05-22):
    • [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    •  [Frostbite] effect is now subject to diminishing returns in PvP.
    • Death Coil is now is now subject to diminishing returns in the Horror category.
    • Reputation: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • WoW Icon 16x16.png Patch 1.9.0 (2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • WoW Icon 16x16.png Patch 1.4.0 (2005-05-05): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
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