Deadmines

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For the pre-Cataclysm instance and associated lore, see Deadmines (original).
The Deadmines
VC, DM, DMVC
The Deadmines loading screen.jpg
The Deadmines loading graphic
LocationMoonbrook, Westfall
Race(s)GoblinGoblin Goblin
HumanHuman Human
MurlocMurloc Murloc
OgreOgre Ogre
WorgenWorgen Worgen
Kobold Kobold
Hobgoblin Hobgoblin
End boss"Captain" Cookie (normal)
Vanessa VanCleef (heroic)
Instance info
TypeDungeon
Advised level15 - 21 (normal)
85 (heroic)
Player limit5

The Deadmines are expansive, winding tunnels dug out under Westfall and part of northwestern Stranglethorn Vale. It is the lowest-level Alliance instance, and is populated by members of the Defias Brotherhood. Its entrance can be accessed in the town of Moonbrook in southwestern Westfall, while its exit is located in the western part of the Dagger Hills near the ocean. The Deadmines once were the center of the Defias operation, led by the ambitious Edwin VanCleef, who was constructing a juggernaut at the bottom of the mines with the aid of the goblins. His plans have been stopped by the Alliance militia and Edwin himself was killed and beheaded. It wasn't the end of the Brotherhood, however as his daughter, Vanessa witnessed his death and several years after began to slowly rebuild the organization, waiting for a proper moment to strike back against the Kingdom of Stormwind.

Contents

Background

Prior to the First War, the Deadmines were the greatest gold-production center in human lands. It is said the Deadmines' gold deposits once accounted for a third of Stormwind's treasure reserves. However, they were abandoned during the First War. During that time, Lord Lothar ventured into the perilous Deadmines on a quest to obtain the  [Tome of Divinity] but was captured by a band of ogres and held captive for 20 months. He was ultimately rescued and successful in his mission. It was also to the dungeons below the Deadmines to which Blackhand's daughter Griselda fled with the ogre Turok. Both were slain by an orcish raid. At that time, many slimes inhabited the dungeons but have not been encountered lately. Amid the chaos of the First War, the mines were abandoned and later thought to be haunted, leaving them relatively untouched until the Defias Brotherhood—a group of former laborers turned brigands - claimed the labyrinth as a base of operations for its subversive activities against Stormwind.

VanCleef was defeated, and the Brotherhood was scattered by the warriors and heroes of the Alliance - yet, recently, bandit attacks in Westfall have been on the rise, torch-bearing figures have been seen coming and going from the mines, and the familiar sounds of construction echo through the once-empty tunnels. Could it be that the Defias Brotherhood has returned to the Deadmines?

In Cataclysm

Cataclysm This section concerns content exclusive to Cataclysm.

Vanessa has officially become leader of the Defias and started putting her father's original plan back into action. She began to continue building the Juggernaut and has hired new "employees". With all the chaos going on in Azeroth due to the Cataclysm, she has the best time to plot and avenge her father by assaulting Stormwind. The dungeon was updated to reflect current events. The instance gained a Heroic mode for level 85 players. There are Goblin Teleporters scattered throughout the instance, usable only when the boss of the particular room they are located in is killed. Once unlocked, they can send players to either Ironclad Cove, the Mast Room, or the Goblin Foundry. The Goblin Transporter located at the beginning room with the quest givers only sends players further into the instance; it does not function as a destination point.

Geography

To get there, go to the barn in Westfall. [42.4, 72.6]
WorldMap-Westfall.jpg
You can also check out the video down below.

Subregions

Mast Room · Goblin Foundry · Ironclad Cove ·

Maps

Quest guide

Quest name Quest giver
Alliance Alliance quests
A [16D] The Foreman IconSmall Human Male.gif Lieutenant Horatio Laine (Automatic)
A [16D] The Carpenter IconSmall Human Male.gif Lieutenant Horatio Laine (Automatic)
A [16D] The Machination IconSmall Human Male.gif Lieutenant Horatio Laine (Automatic)
A [16D] The Admiral IconSmall Human Male.gif Lieutenant Horatio Laine (Automatic)
A [17D] The Defias Kingpin IconSmall Human Male.gif Lieutenant Horatio Laine (Automatic)
Horde Horde quests
H [16D] Only The Beginning IconSmall Orc Female.gif Kagtha (Automatic)
H [16D] Traitors!!! IconSmall Goblin Female.gif Slinky Sharpshiv (Automatic)
H [16D] Not Quite There IconSmall Goblin Female.gif Miss Mayhem (Automatic)
H [16D] Good Intentions...Poor Execution IconSmall Orc Female.gif Kagtha (Automatic)
H [17D] The Defias Kingpin IconSmall Orc Female.gif Kagtha (Automatic)

NPCs

Alliance Alliance NPCs
IconSmall Alarm.gif Crime Scene Alarm-o-Bot
IconSmall Human Male.gif Lieutenant Horatio Laine
IconSmall Human Male.gif Stormwind Defender
IconSmall Human Male.gif Stormwind Investigator
Horde Horde NPCs
IconSmall Orc Female.gif Kagtha
IconSmall HarvestGolem.gif Mayhem Reaper Prototype
IconSmall Goblin Female.gif Miss Mayhem
IconSmall Orc Male.gif Shattered Hand Assassin
IconSmall Goblin Female.gif Slinky Sharpshiv
IconSmall VendingMachine.gif Vend-O-Tron D-Luxe
Neutral Neutral NPCs
IconSmall Human Female.gif Calissa Harrington
IconSmall Human Girl.gif Emme Harrington
IconSmall Human Boy.gif Erik Harrington

Resources

Fish

Dungeon denizens

Bosses

The following bosses will be present in the new Deadmines:

Encounters

Bosses Monsters
  • Deadmines (Tunnel to Mast Room)
  • Deadmines (Tunnel to Foundry)
  • Deadmines (Tunnel to Cove)

Guide

Entrance

You start the instance off with several Kobold Diggers and an Ogre Henchman. Use the Defias Cannon to DPS them down, first kill the Koblods, then the Ogre. Pull the next wave of mobs back to near the cannon, and use the same tactic. Go ahead and take down the two Ogre Bodyguards, you can use the previous tactic if need be. Now you will meet the first boss, Glubtok. For tactics and strategies on how to kill him, go to his page.

Tunnel till Mast Room

Now you will meet Goblin Overseers and Mine Bunnies. Make sure you do not pull the patrolling Mine Bunnies. While in this tunnel, break the chain tied to the Mining Monkeys and if you do not do this, make sure you do not attack them. After you kill several goblins, you will meet an Oaf Lackey and then two Oaf Lackeys, just dispose of them quickly. Now you will meet the second boss, Helix Gearbreaker. For tactics and strategies on how to kill him, go to his page.

Tunnel till Goblin Foundry

Now you will meet Defias Envokers, Defias Miners and Defias Diggers. Make sure you CC one of these mobs when pulling a wave, preferably the Envoker. Be sure to interrupt the spell Holy Fire (cast by the Envoker). Now, if you want, a DPS can mount on the Prototype Reaper and attack the mobs which are very simple. Now you will meet the third boss, Foe Reaper 5000. For tactics and strategies on how to kill him, go to his page.

Tunnel till Ironclad Cove

Now you will meet Defias Blood Wizards, Defias Enforcers and Defias Shadowguards. Make sure you CC one of these mobs when pulling a wave. Be sure to enter those red circles (Rage Zones) to increase your damage given. Use the same tactic for these mobs. After you pass the Iron Clad Door you must be careful when crossing the wooden platform, as cannonballs will be being shot from the juggernaut onto the platform.The parrots on the platform are simple. Once you get onto the ship you will meet Defias Pirates and Defias Squallshapers. Be sure to interrupt the spell Seaswell (cast by the Squallshaper). Make sure you use the cannons situated on the ship. Now you will meet the fourth boss, Admiral Ripsnarl, the fifth boss, "Captain" Cookie and sixth and last boss, Vanessa VanCleef. For tactics and strategies on how to kill these bosses, go to their pages. For information on the nightmare gauntlet, go to Vanessa’s page.


Loot

See The Deadmines loot.

Related achievements

Gallery

Notes, Tips, & Additional Info

Exit from Deadmines instance.
The water gate, visible from the cove near Yojamba Isle in Stranglethorn Vale.
  • Also known as VC (named for its previous final boss, VanCleef) to avoid confusion with another instance (Dire Maul) that shares the more obvious initials. Since the release of Heroic Deadmines and loss of Shen'dralar reputations, however, the abbreviation DM almost exclusively refers to Deadmines.
  • If you travel to a small cove north of Yojamba Isle (in northwestern Northern Stranglethorn), you can see a large water gate which leads to the docks inside Deadmines. However, you cannot enter or leave through this. Interestingly, inside the Deadmines this gate exists to the North, but outside the gates exit to the south.
  • Very popular video which won the Rise to Power contest was based on The Deadmines and its (old) bosses.

Videos

Patches and hotfixes

  • Cataclysm Patch 4.2.0 (2011-06-28): Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
  • Hotfix (2011-01-05): "
    • Heroic Deadmines now has significantly less trash mobs.
    • The mechanical nightmare section of the Vanessa VanCleef encounter has less sparks of doom, and is notably easier and faster to navigate.
    • Vapors in the Ripsnarl encounter now increase in power every 8 seconds, up from 6."
  • Cataclysm Patch 4.0.3a (2010-11-23): Completely revamped, gained a heroic mode for level 85 players.
  • WoW Icon 16x16.png Patch 1.5.0 (2005-06-07): New load screen added.
  • WoW Icon 16x16.png Patch 1.3.0 (2005-03-07):
    • Capped at ten players.
    • The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability.

References

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