Bear-ly Made It
|Bear-ly Made It||10|
|Save all four prisoners before they are sacrificed in Zul'Aman on Heroic Difficulty.|
When you bang the gong and open the gates you have 15 minutes till the scouts are executed. The first two bosses you defeat each add 5 minutes to the timer. The third boss does not add any time to the timer. You must defeat each boss before the timer runs out in order to save each scout.
If you succeed in defeating all four animal bosses in 25 minutes, Kasha will blast open several vases and the last one contains Kasha's Bag. Inside this bag is a single . If you are in a PUG roll need.
The traditional boss kill order is Akil'zon, Nalorakk, Jan'alai, and Halazzi. Some groups succeed with Halazzi, Akil'zon, Nalorakk, Jan'ali, but that's mostly a gear check to make mediocre PUGs fail early and relax afterward.
Scouts that have been rescued do not need to be released from their cages right away. Players can wait until after they have defeated Daakara and backtrack to release the scouts and collect the treasure. As of Patch 4.2.0 there is a bug where scout loot will wait for rolls by players who have left the instance to time out before actually rolling and distributing the loot.
Do not hesitate. Do not discuss. Do not mark something for another player. They will mark it themselves if it is important. If you are going to CC, do it as soon as you are in range of the mob. As soon as the party is assembled begin killing.
Do not die. Resurrecting and recovering health and mana wastes time. If you can't drop aggro, avoid pulling aggro.
Skip the patrolling trolls.
On the gauntlet leading to Akil'zon target the Amani'shi Wind Walkers for death because they cast . The most powerful teams can pull all the Wind Walker/Protector pairs and the Amani'shi Tempest in a single stampeding charge and then AoE them down, although countering the chain heals of four Wind Walkers (via interrupts or insane DPS) is daunting.
The trash leading to Nalorakk almost always has an initial charge where they are immune to Crowd control. Learn where the end of the charge is, and CC afterward (if at all). Amani'shi Medicine Man is a popular CC target due to his healing and immunity totems. Amani'shi Axe Thrower is the second most dangerous because of his axe stun. Amani'shi Tribesman is a low priority target and is least likely to be targeted by DPS (and therefore most likely to stay crowd controlled).
The trash leading to Jan'ali has Amani'shi Scouts who must be slaughtered before they can run to a drum and summon a pair of Amani'shi Reinforcements. Amani'shi Flame Casters have a firebolt volley and are the primary CC candidate. Amani'shi Guardians are melee and are often rooted. When the party reaches a trash pack the CC should happen immediately and the Scout should be blasted. Time wasted using Raid target icons to mark CC or wait for the tank to charge in lowers your chance of rescuing the next scout. Be on the look-out for patrolling scouts. They can aggro and summon reinforcements, delaying your team.
Skip the patrolling trolls.
If the timer runs out while you are in combat with the boss, the un-rescued scouts are burned and you fail the achievement.
- Patch 4.2.0 (2011-06-28): Added