Badlands
- For how the Badlands was prior to Cataclysm, see Badlands (original).
| Level 44 - 48 | |
|---|---|
| Races | |
| Government | None |
| Major settlements | Fuselight New Kargath |
| Minor settlements | Bloodwatcher Point Dragon's Mouth Dustwind Dig |
| Location | Southeastern Khaz Modan |
The Badlands is a region in Khaz Modan accessed via the Searing Gorge to the west and Loch Modan to the north.
The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Ironforge and Silvermoon prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.[1]
Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe. In the west is a large Horde outpost, bulit near its precedessor that was buried by an avalanche caused by the Shattering. In the east is a neutral Goblin town of Fuselight and its sister port town, Fuselight-by-the-Sea. The northern reaches of this rugged land are home to ruins that were the workings of the ancient race, the earthen. These ruins are known as Uldaman. Dark Iron dwarves also have a large fortress just south of Uldaman. In this region is also a massive scar created and named after Deathwing himself, overrun by enraged earth elementals.
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History
The fall of the orcish Horde at the end of the Second War left its remnants scattered and downtrodden. The Orcs who once controlled Khaz Modan were nearly annihilated in a massive push by the Lordaeron humans. The ogres and Horde settlement in this region are the remains of the early Horde forces stationed there. Aid and reinforcements have arrived from the current Horde, much to the relief of the Orcs. In the interest of tactics they dug a path through the mountains to reach the Searing Gorge, unwittingly releasing the Dark Iron Dwarves from their "prison".
Getting There
Players can access the zone by using a boat from Eastern Plaguelands that goes to the goblin port, Fuselight-by-the-Sea.
Geography
This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon.
The instanced dungeon Uldaman can be found in this area. In addition, there are a few micro dungeons in the Badlands. There are no battlegrounds in this zone.
Maps and subregions
Travel hubs
Flight paths from Fuselight
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Farstrider Lodge, Loch Modan
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Light's Hope Chapel, Eastern Plaguelands
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Dustwind Dig, Badlands
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Bloodwatcher Point, Badlands
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Dragon's Mouth, Badlands
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New Kargath, Badlands
Flight paths from Dustwind Dig
- Thelsamar, Loch Modan
- Fuselight, Badlands
- Dragon's Mouth, Badlands
Flight paths from Bloodwatcher Point
- Fuselight, Badlands
- New Kargath, Badlands
Flight paths from Dragon's Mouth
- Fuselight, Badlands
- Dustwind Dig, Badlands
- Morgan's Vigil, Burning Steppes
Flight paths from New Kargath
- Undercity, Tirisfal Glades
- Hammerfall, Arathi Highlands
- Grom'Gol, Northern Stranglethorn
- Booty Bay, Cape of Stranglethorn
- Fuselight, Badlands
- Bloodwatcher Point, Badlands
- Thorium Point, Searing Gorge
- Flame Crest, Burning Steppes
- Stonard, Swamp of Sorrows
- Dragonmaw Port, Twilight Highlands
- Vermillion Redoubt, Twilight Highlands
Adjacent regions
| Zone Name | Faction | Level Range | Direction | Access subzone | Access method |
|---|---|---|---|---|---|
| Loch Modan | |
10-20 | North | The Maker's Terrace | Through the large chasm |
| Eastern Plaguelands | |
40-45 | North | By boat to Ruins of the Scarlet Enclave | |
| Searing Gorge | |
47-51 | West | By foot, or by flying |
Notable Characters
- Main article: Badlands NPCs
Quests
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This article or section is a quest stub. You can help expand it by editing it.
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- Main article: Badlands storyline
Resources
Wild creatures
- Black dragonkin
- Cheetahs
- Coyotes
- Dark Iron Dwarves
- Earth Elementals
- Golems
- Ogres
- Troggs
- Vultures
- Whelps
Notes
- In one mission in Warcraft II: Tides of Darkness, Cho'Gall and a squadron of orcs must pass through the Badlands.
- The pass to Searing Gorge lies south of Kargath, coordinates (0,63).
Videos
References
External links
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