Arcane Shot
From Wowpedia
| Arcane Shot | |
|---|---|
| |
| Usable by | |
| Class | Hunter |
| Properties | |
| Type | Offensive |
| School | Arcane |
| Cooldown | 6 sec |
| Talents | |
| Improvement talents | |
| Other information | |
| Requirements | Requires Ranged Weapon |
- A hunter's deadly accuracy doesn't just seem like magic; sometimes, it is.[1]
Arcane Shot is an instant shot that causes 15% of your RAP + X arcane damage.
Contents |
Notes
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- Arcane Shot deals arcane damage which is bypasses armor, but can be partially resisted.
- Though it deals magic damage, Arcane Shot is not considered a spell and gains no benefit from spellpower, spell hit, or spell critical strike.
Tips and tactics
Arcane shot can be very powerful in PvP. Mobility is the key in PvP, especially for ranged classes, and the burst nature of this shot is also welcome. This is an often overlooked fact because arcane shot deals arcane damage, which bypasses the heavy armor of Warriors, Paladins and Death Knights.
If you are specced Survival, forget this.
[Explosive Shot] deals more damage, and hits three times.
Glyphs
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Patch changes
Patch 4.3.2 (2012-01-31):
[Lock and Load] no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
Patch 4.0.1 (2010-10-12): Arcane Shot is available at level 1 after creation and is therefore free.
Patch 3.0.8 (2009-01-20): Mana cost lowered to match the cost of
[Steady Shot].
Patch 3.0.8 (2009-01-20):
[Marked for Death] now also affects Arcane Shot.
Patch 3.0.2 (2008-10-14): Dispel 1 Magic effect removed. [1]
Patch 2.3.0 (2007-11-13): Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
Patch 2.0.6 (2007-01-23): The base damage for Arcane Shot has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%
Patch 2.0.1 (2006-12-05): Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.
Patch 1.7.0 (2005-09-22): The tooltips for quick Hunter shots have been updated to show them as instant abilities.
Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
References
External links
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