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Returns the percentage of current health your pets will lose if you forfeit the battle.
forfeitPenalty = C_PetBattles.GetForfeitPenalty()
Returns[]
- forfeitPenalty
- number - percentage of current health each pet in your team will lose, e.g. 10 meaning 10% of current health.
Details[]
- As the health loss is computed based on current health, it will never kill your pets.
Patch changes[]
Patch 5.2.0 (2013-03-05): Added.